By Buzz Baxter (buzz456)
Part 1 of this tutorial explains how to prepare the folders and blueprints for a repaint.
Part 2a explains how to extract and convert textures for editing, using DXTBmp and RSBinTool.
Part 2b explains how to extract and convert textures for editing, using RW-Tools.
You must do part 1, then choose between part 2a and part 2b, according to your preference.
This is part 1.
In my first section I'm going to discuss how to take a locomotive that you want to re-paint and set up the new .bin file for your project.
Click on pictures to enlarge them.
You should now be ready to be able to look at your new loco in the game which of course will have the old texture on it. Next we will be ready to start working with the actual texture files.
Now choose between part 2a and part 2b, according to your preference of tools.