SD40-2 Number panel fix by Hank (HankySpanky)
SD40-2_Number_panel_fix.7z - 2 Kb
Fixes repaint number overwrite
SD40-2 Number panel fix (for repaints)
Some re-skins have the locomotive number as part of the actual texture while at the same time may have deficient auto-numbering files active. This results a number overwrite, or "missing texture", or large white "3210" where the loco numbers should be.
The first thing you must do is make sure that you number your engine "0". You do this by double clicking your engine while in the scenario editor. A flyout on the right will appear and you enter "0" in the box next to the little train symbol. Be sure to press "enter".
If this does not correct the problem, then you need to make sure that the following files are present in the re-skin engine's folder. I have included the files in case you are missing them (they are normally found in the Kuju SD40-2 folders). Simply copy and paste to the appropriate re-skin folder location.
1) copy SD40_2_Def2_numbers.dcsv to your re-skin's "engine" folder.
2) copy SD40-2_Def2_Digits.bin to your re-skin engine's "texture" folder.
3) copy SD40-2_Digits.bin to your re-skin engine's "texture" folder.
You may need to clear the game cache and recheck that your engine is numbered as "0".
This has been tested and is intended for re-skins that use the Kuju default SD40-2 model. It is untested on other models. Use at your own risk.
Please remember even those this file is free, the author still has rights to the file. Be sure to read the readme that is enclosed for further copyright information and instructions to install the file.
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