Alco MRS-1 High Nose diesel locomotive.

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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby mdurdan » Sun Feb 05, 2012 4:30 pm

Yes sir they would, they would be a perfect match. Ill see if I have them in my archive and if not I know right where my prototypes sit !!*ok*!!
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Sun Feb 05, 2012 6:07 pm

So far have got the truck down to a little over 6000 poly.
If we work at it we can bring back the 30's and the 60's to Railworks.

My website for the progress of the assets for the upcoming freeware NRL Riverland Lines route.
http://www.i-m.mx/jpetersjr/BigJProductions/
Be sure to check my website everyday since there will often be some more progress on the assets for the route.
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Sun Feb 05, 2012 9:29 pm

The control stand in the Alco MRS-1 3d cab.
Alco MRS1 Control stand.jpg
Alco MRS1 Control stand.jpg (196.14 KiB) Viewed 458 times


And the control stand from the real thing.
Alco cab.jpg
Alco cab.jpg (8.96 KiB) Viewed 458 times



Will build the control handles in Crafter.
If we work at it we can bring back the 30's and the 60's to Railworks.

My website for the progress of the assets for the upcoming freeware NRL Riverland Lines route.
http://www.i-m.mx/jpetersjr/BigJProductions/
Be sure to check my website everyday since there will often be some more progress on the assets for the route.
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby mdurdan » Sun Feb 05, 2012 9:51 pm

Are you still gonna use the molding idea you had? !*don-know!*
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Sun Feb 05, 2012 10:16 pm

Tried with the truck, didn't work. I'll try again with the locomotive though.
If we work at it we can bring back the 30's and the 60's to Railworks.

My website for the progress of the assets for the upcoming freeware NRL Riverland Lines route.
http://www.i-m.mx/jpetersjr/BigJProductions/
Be sure to check my website everyday since there will often be some more progress on the assets for the route.
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby eyein12 » Mon Feb 06, 2012 9:10 am

you're going to have to apply better techniques in sketchup if yo uwant better results down the road. your circles can not have 24 segments as i see there. thats is too much. go plugin shopping online for free sketchup plugins that allow you to enter in the amount of segment for your shapes like cylinders, pipes, etc... each can have their segment values adjusted so there not as smooth, but acceptable. you're still going to find that the next program will break your faces into traingles thus increasing face count. but you can really minimze this by paying close attention to details in sketchup before you export. I am redoing the c40-8 so that it can be used in high count tiles. I was able to reduce the model by 40K just by maniulating faces and chosing pipes and cylinders with 8 segments instead of 24. better start now or your headaches are going to begin.
Home of the SOO-LINE ROUTE, BNSF SEATTLE SUBDIVISION ROUTE, and the new sd60 pack, UPDATES and more...

http://eyein12.blogspot.com/
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Mon Feb 06, 2012 11:25 am

Where might I be able to find these plugins at.

I'm actually starting to wonder if it's worth even finishing this train actually. Been really thinking about just going back to my buildings and houses, as well as 30's vehicles.
If we work at it we can bring back the 30's and the 60's to Railworks.

My website for the progress of the assets for the upcoming freeware NRL Riverland Lines route.
http://www.i-m.mx/jpetersjr/BigJProductions/
Be sure to check my website everyday since there will often be some more progress on the assets for the route.
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby PapaXpress » Mon Feb 06, 2012 11:50 am

JP I would encourage you not to stop. You have made it this far, and lets face it, you are learning a ton. Keep at it and it will likely pay out tenfold the effort you put in.
Image
"So much energy harassed in these beasts." ~ styckx
"When all else fails, read the instructions ... if that doesn't work either, try following them." ~ Old Prof
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby eyein12 » Mon Feb 06, 2012 1:21 pm

its not necessary to stop. just need to alter some things. I would start by deleting useless edge lines, as long as they dont change the appearance. it really isnt hard to apply these techniques. it takes away from the easy of sketchup a little bit but it will pay off rather than leanring a new modelling program. go here: http://sketchup.google.com/intl/en/down ... ugins.html and start looking. there are plenty of free plugins, n easy to install, just read.
Home of the SOO-LINE ROUTE, BNSF SEATTLE SUBDIVISION ROUTE, and the new sd60 pack, UPDATES and more...

http://eyein12.blogspot.com/
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby PapaXpress » Fri Mar 02, 2012 3:59 pm

Just ran across these, not sure if you already have them.
http://www.rrpicturearchives.net/locoPi ... ?id=135113
Image
"So much energy harassed in these beasts." ~ styckx
"When all else fails, read the instructions ... if that doesn't work either, try following them." ~ Old Prof
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RW Sites: The Grade Crossing - Atlanta North Project - Virtual Rail Creations
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Fri Mar 02, 2012 11:24 pm

Didn't have them, but they could come in handy. When I feel ready to work on a locomotive again. Currently I've ran out of inspiration about trying to get it into the game. Also, feel like I should finish and get my buildings out to the community, like I've been promising for months.
If we work at it we can bring back the 30's and the 60's to Railworks.

My website for the progress of the assets for the upcoming freeware NRL Riverland Lines route.
http://www.i-m.mx/jpetersjr/BigJProductions/
Be sure to check my website everyday since there will often be some more progress on the assets for the route.
User avatar
jpetersjr
 
Posts: 2674
Joined: Tue Apr 26, 2011 6:31 pm
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