Alco MRS-1 High Nose diesel locomotive.

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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Wed Feb 01, 2012 11:09 pm

That's also something that I'll have to figure out as well.

Anyways, what do you think of it so far.

Though, on this engine, the top speed was 70 miles per hour, so it will only be able to do 70 miles per hour in game.

For this model I hope to have animated controls that can be moved by mouse, but unfortunately the windows and doors won't be animated for this model, won't try that until later.

By the way, anyone know where I could get some gauge faces to use with the model, such as the speed gauge and pressure gauge, as well, anyone knows what kind of gauges a diesel locomotive has. When it comes to what kind of gauge I have no clue.
If we work at it we can bring back the 30's and the 60's to Railworks with custom buildings, cars and routes to simulate the era.
Building up the past.
...Cheers...
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby PapaXpress » Wed Feb 01, 2012 11:24 pm

jpetersjr wrote: Anyways, what do you think of it so far.


Are you asking me to count rivets? *!!wink!!*

One thing you can adjust are the ladder rungs. They are sticking out a bit too far. If you make them the same depth as the top hand rail then it should look better.

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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Thu Feb 02, 2012 12:08 am

Well, redid the right side rings, now to do the left side and the back. This one now though is shorter to how it should be.
Alco MRS1 Progress 14.jpg
Alco MRS1 Progress 14.jpg (170.65 KiB) Viewed 406 times
If we work at it we can bring back the 30's and the 60's to Railworks with custom buildings, cars and routes to simulate the era.
Building up the past.
...Cheers...
Big J
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Thu Feb 02, 2012 3:10 pm

Will be able to do some more work on this tomorrow. Maybe by then I might have another progress picture.
If we work at it we can bring back the 30's and the 60's to Railworks with custom buildings, cars and routes to simulate the era.
Building up the past.
...Cheers...
Big J
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby PapaXpress » Thu Feb 02, 2012 3:15 pm

The forward and rear facing windows are too square (see my previous posting with a front on shot). I think if you narrow and then lengthen them by an inch or two it should look better.
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Thu Feb 02, 2012 10:51 pm

I'll see what I can do, however though the windows are a little harder to edit then the ladder, but I'm sure I can get them to edit right.
If we work at it we can bring back the 30's and the 60's to Railworks with custom buildings, cars and routes to simulate the era.
Building up the past.
...Cheers...
Big J
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby mdurdan » Thu Feb 02, 2012 11:56 pm

You can just hold shift and select the lines on the bottom and use the move tool and it will bring the selected part up or down. I might make a video tutorial on some things tomorrow !!*ok*!!
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby Csxgp38-2 » Fri Feb 03, 2012 12:35 am

Cant wait to see this finished! Keep it up JP!!
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Fri Feb 03, 2012 12:56 am

Once I get the locomotive up and running in the game I'll release a free beta of it at my website.
If we work at it we can bring back the 30's and the 60's to Railworks with custom buildings, cars and routes to simulate the era.
Building up the past.
...Cheers...
Big J
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Sun Feb 05, 2012 11:38 am

Once I get the train into 3D Crafter I'm going to attempt to make a mold from the original then shape out a entirely new train just in Crafter using a Crafter block. If I'm successful it should slash down the poly level drastically.
If we work at it we can bring back the 30's and the 60's to Railworks with custom buildings, cars and routes to simulate the era.
Building up the past.
...Cheers...
Big J
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Sun Feb 05, 2012 12:56 pm

How does the front window look now.

Alco MRS Front window.jpg
Alco MRS Front window.jpg (160.54 KiB) Viewed 315 times



.....Well, bad news, the molding operation won't work in Crafter for this engine so I'll have to reduce the poly level the hard way. At the moment working on the truck to lower it down from 10000 poly.
If we work at it we can bring back the 30's and the 60's to Railworks with custom buildings, cars and routes to simulate the era.
Building up the past.
...Cheers...
Big J
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Joined: Tue Apr 26, 2011 6:31 pm
Location: Mobile, Alabama, United States,

Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby PapaXpress » Sun Feb 05, 2012 2:34 pm

The window looks much better. The overall porportion to the door is still a bit off, however you would need to compare it to the original picture to notice.

Honestly though, how much rivet counting is too far? Being that this is your first engine I think you are doing great!
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"So much energy harassed in these beasts." ~ styckx
"When all else fails, read the instructions ... if that doesn't work either, try following them." ~ Old Prof
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Sun Feb 05, 2012 3:31 pm

A little bit of progress on the truck.

Alco MRS1 Truck Progress 1.jpg
Alco MRS1 Truck Progress 1.jpg (88.95 KiB) Viewed 295 times
If we work at it we can bring back the 30's and the 60's to Railworks with custom buildings, cars and routes to simulate the era.
Building up the past.
...Cheers...
Big J
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby mdurdan » Sun Feb 05, 2012 3:53 pm

John, if you want I have some real alco 6 axle truck textures here I can send you, they should be a perfect match !!*ok*!!
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Re: Alco MRS-1 High Nose diesel locomotive.

Unread postby jpetersjr » Sun Feb 05, 2012 4:24 pm

Well then, I think they would do some good.
If we work at it we can bring back the 30's and the 60's to Railworks with custom buildings, cars and routes to simulate the era.
Building up the past.
...Cheers...
Big J
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jpetersjr
 
Posts: 2681
Joined: Tue Apr 26, 2011 6:31 pm
Location: Mobile, Alabama, United States,

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