Looking good so far.
To see the effect of the crease, you have to draw the part as a Smooth instead of Solid Outline. It's often useful to apply smoothing to faces that are meant to be flat but are composed of several triangles, to avoid the ridges that sometimes form.
What you will need to correct are the fractured edges. That's where you have a "T-Junction" along what's supposed to be a straight edge, or at a point where the face on the other side is going to have to bend but doesn't have an edge to bend along. Sometimes you can even end up with three overlaid edges - two either side of the T-junction and one opposite it belonging to the triangle (polygon) on the other side of the T-junction, or worse still, edges that come apart. This can easily lead to a tiny gap appearing between those edges, i.e. there won't be a proper join between the polygons. In the game, you'll see it as a flickering point of light (a nasty visual artefact). It's easy to fix. Just select the edge of the triangle opposite the junction, divide it, make a new line between it and the point opposite it on the same polygon, then select the point on the T-junction, hold down CTRL and select the new point you just made, and finally, click on weld points.
Generally, T-junctions are bad news and to be avoided.
it's not at all easy to explain when you need to put in edges and when you can safely merge faces. Eventually it becomes intuitive, with experience.
I marked some places where you would need to make new edges and lines, in the picture you sent me earlier:
EMC E1 Progress 5 E.jpg
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