Connellsville to Baltimore

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Re: Connellsville to Baltimore

Unread postby Bontempo » Fri Sep 21, 2012 1:34 pm

Yea he took his down

the Mediafire link is mine
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Re: Connellsville to Baltimore

Unread postby artimrj » Fri Sep 21, 2012 1:43 pm

I got version 6 before he took it down, is 6 still the current version?
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Re: Connellsville to Baltimore

Unread postby Bontempo » Fri Sep 21, 2012 5:49 pm

you have the same as i have
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Re: Connellsville to Baltimore

Unread postby Bontempo » Sat Sep 22, 2012 12:18 pm

Until further notice all work on the Connellsville to Baltimore route is on hold until RSC fixes Railworks 2013
I can no longer edit the route in RW 2013

the older copy cannot be used as well since the 2012 and 2013 assets will not work in my older copy
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Re: Connellsville to Baltimore

Unread postby Toonces » Sat Sep 22, 2012 12:37 pm

Bontempo wrote:Until further notice all work on the Connellsville to Baltimore route is on hold until RSC fixes Railworks 2013
I can no longer edit the route in RW 2013


That's too bad - I was holding off installing the thing until 2013 came out.

I did notice two "updates" that Steam installed this morning, but I have no idea what they were..
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Re: Connellsville to Baltimore

Unread postby Bontempo » Sun Sep 23, 2012 10:32 am

Have not given up by a long shot

the update you are talking about i heard about don't know if they did anything, because i am still getting the SBHH when trying to edit route

with one exception i can open a scenario in edit mode but i am no where near the route

run logmate and it came back with a bunch of errors relating to blueprint files have saved file
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Re: Connellsville to Baltimore

Unread postby artimrj » Sun Sep 23, 2012 11:11 am

I installed it last night on a virgin copy of 2013 and editted the route made a scenario and had no problems. Maybe thats what you need is a completely fresh copy of Train Simulator 2013 instead of an upgraded one? Not sure which you have done. Some of the tiles up at the north end where it looks like your working have well over 3,000 objects per tile.
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Re: Connellsville to Baltimore

Unread postby fraserm » Sun Sep 23, 2012 12:15 pm

I'm currently installing Steam and TS2013 on a computer that has never had Steam installed. I'm going to try to duplicate Bob's results with installing ONLY the C-to-B route. Downloading TS2013 will take a couple hours. I'll report back and see if I can do the same thing as Bob.

Best,
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Re: Connellsville to Baltimore

Unread postby Bontempo » Sun Sep 23, 2012 1:14 pm

I finally got the route to load in edit mode and am experimenting with it

I copied the Railworks folder and made a dup.
taking a list of the assets that RW_tools told me the route was using, i edited my asset folder to match

it woks

am still testing.

so far so good.
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Re: Connellsville to Baltimore

Unread postby fraserm » Sun Sep 23, 2012 2:47 pm

No joy with my test. I installed the four files in the following order:
1.) Assets
2.) Beta 05
3.) Beta 06 Fix
4.) Missing Assets
I'm not duplicating Bob's success. *!sad!* **!!bang!!**

Worth a try anyway.

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Re: Connellsville to Baltimore

Unread postby artimrj » Sun Sep 23, 2012 3:05 pm

All I installed was the version 6 file.
Bob Artim - Generation X²
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Re: Connellsville to Baltimore

Unread postby fraserm » Sun Sep 23, 2012 3:16 pm

I'll try that, then. Thanks.
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Laptop:
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Re: Connellsville to Baltimore

Unread postby Bontempo » Sun Sep 23, 2012 7:01 pm

Can open all and no SBHH any more
Can modify free roams
and can edit, plus create new ones

everything is working fine
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Re: Connellsville to Baltimore

Unread postby fraserm » Sun Sep 23, 2012 7:18 pm

That's great, Thomas! How does one get to that point?
M.
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Laptop:
Alienware 17 i7-4710 2.5GHz
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GeForce GTX 860M 2GB GDDR5
256 GB SSD Boot & Cache
1 TB Crucial SSD for Apps
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Re: Connellsville to Baltimore

Unread postby Bontempo » Sun Sep 23, 2012 8:28 pm

Bontempo wrote:I finally got the route to load in edit mode and am experimenting with it

I copied the Railworks folder and made a dup.
taking a list of the assets that RW_tools told me the route was using, i edited my asset folder to match

it woks

am still testing.

so far so good.


This is what i had to do to get it to work

there was no ther way for me
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