What does blueprints.pak do, after all?!

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Re: What does blueprints.pak do, after all?!

Unread postby Chacal » Thu May 31, 2012 11:11 am

Look closely at the description in Steam store:
Developed by Digital Train Model, the TS2012 DDA40X includes many realistic features such as cab lights, step lights, number board lights and folding mirrors. Three slight loco variations are modeled including the preserved #6936.
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Re: What does blueprints.pak do, after all?!

Unread postby PamBrooker » Thu May 31, 2012 11:18 am

yeahhh, sorry Chris. Thats definitely Cesars work..
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Re: What does blueprints.pak do, after all?!

Unread postby arizonachris » Thu May 31, 2012 12:21 pm

Darn, another senior moment. Pffffftttttt. !**duh*!!
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Re: What does blueprints.pak do, after all?!

Unread postby PamBrooker » Thu May 31, 2012 2:12 pm

arizonachris wrote:Darn, another senior moment. Pffffftttttt. !**duh*!!


heh. you and me both. I had to look through that add twice and i still had to scoot up close to the monitor to see it..
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Re: What does blueprints.pak do, after all?!

Unread postby Chacal » Thu May 31, 2012 11:24 pm

Here's my trick: Ctrl-mousewheel.
Couldn't live without it.
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Re: What does blueprints.pak do, after all?!

Unread postby craigk » Fri Jun 01, 2012 12:03 am

Well cannot say I wasn't warned. But yup I tried to do the no cache deal you have been talking about by entering the code (never did find SELECT ALL) and well you know, things have screwed up. Well as they say if you are stupid today there is a good chance you will be stupid tomorrow.
So now all of my installed routes both payware, freeware and my own attempted creations show up with no ground texture, like a huge blizzard hit the area. Buildings, trees, water, track are all there but no textures. In the world editor mode I go to use the paint tool and there are no textures there to use. Now on the other hand I can create a new route and all is well. Ground textures show up, I can edit the route with no problem, change textures to my hearts delight etc.. So I guess my question: Is there a way to get the textures back to my routes that I have already installed into RW 3 or will I have to do a start over like I have done in the past with battling MSTS? If anyone cares to give me the news, good or bad it will be very much appreciated. !*hp*!

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Re: What does blueprints.pak do, after all?!

Unread postby Machinist » Fri Jun 01, 2012 8:07 am

Hi Craig,

The game cache (blueprints.pak) is just a list of all files of a certain folder (called provider) which supposedly speeds scenarios (routes) up when loading. According to my own tests it speeds up only 10-15% compared to when you are not creating cache (if your scenario loads in 30secs without cache, will load in 25secs with cache), but is very known all the problems that game's cache causes and the related waste of time.

As far as I known (and I have been seing) using (or not) game's cache only creates (or not) a pre-list of files to be loaded with the purpose of speed the loading up next time you use the same assets, nothing else, it doesn't delete any file you have on your pc. The preload Steam feature is same as clearing game cache when starting TS2012, nothing different.

To check if the problem is related to cache (I'm sure is not), delete the change you did on Steam and use normally the game, ie clear cache before start TS2012 and see what happens.

If you can create a new route showing assets textures it means that the textures files are there, anywhere. Check the in-game Options | Graphics settings for textures and terrain details, maybe they are at the lowest level for some reason, which may explain why you don't see ground textures in any route. I'm quite sure your problem is related to graphic settings, it's strange that all textures (and only textures) of "all" your routes were messed. If you were having problem with a certain route.... but with all routes instead?!?! I never heard about that.

To restore the game to its original/default installation (with all needed files) just go on Steam and verify the integrity of game cache, there is a lot of threads explaining how to do this, in case you don't know yet.

Cheers,
Doc.
Last edited by Machinist on Fri Jun 01, 2012 10:21 am, edited 1 time in total.
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Re: What does blueprints.pak do, after all?!

Unread postby craigk » Fri Jun 01, 2012 9:50 am

Thanks for your reply and advice. I will give it a try and see what gives.

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