Trainsimulator 2012

Discuss almost anything about RailWorks.

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby Trainguy76 » Thu Sep 22, 2011 10:09 pm

Does anyone have a blue sky at night time, instead of a dark black one?
User avatar
Trainguy76
 
Posts: 630
Joined: Mon Feb 15, 2010 12:46 am
Location: San Bernardino, California

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby Kali » Thu Sep 22, 2011 10:18 pm

Samwolf wrote:Has anyone found out what the Multi-Core checkbox on the settings page does?


Turns on multicore usage, unsurprisingly; currently using 70ish% cpu right now. Using 50% gpu and giving 14fps, so I think there's some tweaking needed...
Kali
 
Posts: 1600
Joined: Mon Mar 14, 2011 1:00 am
Location: England-by-Sea

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby Chessie8638 » Thu Sep 22, 2011 10:22 pm

Trainguy76 wrote:Does anyone have a blue sky at night time, instead of a dark black one?


I have a blood red sky (oh my) on various weather settings. Strange thing it's only for one route (Atlanta North District) and only when it's set to night.
Chessie8638
 

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby MattW » Thu Sep 22, 2011 10:23 pm

Kali wrote:Turns on multicore usage, unsurprisingly; currently using 70ish% cpu right now. Using 50% gpu and giving 14fps, so I think there's some tweaking needed...

I'm not sure, I was also getting pretty much exactly 14fps even when I switched from High to Medium graphics detail. I'll do in-depth testing tomorrow, but I find it highly unusual that two different people on two separate computers, running two different scenarios get the exact same result...
MattW
 
Posts: 135
Joined: Tue Jul 26, 2011 11:50 pm

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby EliteMarksman » Thu Sep 22, 2011 10:26 pm

On highest with multicore on I am getting 17-21 fps. So not sure whats going on here. It seems that it must be fairly well optimized since I was getting 20-25 fps with RW2 maxed yesterday.
EliteMarksman
 
Posts: 92
Joined: Mon Aug 08, 2011 1:33 am

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby kcs_fan » Thu Sep 22, 2011 10:26 pm

What about Horseshoe Curve? ? ?

I noticed a definite difference in the sounds and some difference in the graphics so far.
Dru Richards
User avatar
kcs_fan
 
Posts: 181
Joined: Tue May 31, 2011 1:13 am
Location: Paris, Texas

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby Chessie8638 » Thu Sep 22, 2011 10:27 pm

styckx wrote:Lights are easy enough to add to locos.


Can you put together a little tutorial on how to do this? Would like to add lights before the RS team gets around to updating everything.



YES

Steam is running a little behind on getting the route up for purchase. Have to wait until tomorrow.
Chessie8638
 

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby Kali » Thu Sep 22, 2011 10:30 pm

Elite Marksman wrote:On highest with multicore on I am getting 17-21 fps. So not sure whats going on here. It seems that it must be fairly well optimized since I was getting 20-25 fps with RW2 maxed yesterday.


I turned tsx off and left multicore on, and still getting 20ish fps even on the test track, with quite a few visual artifacts. Something amiss here.
Kali
 
Posts: 1600
Joined: Mon Mar 14, 2011 1:00 am
Location: England-by-Sea

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby styckx » Thu Sep 22, 2011 10:42 pm

The lighting is neat.. But.. I'm going to put Railworks away for a bit.. I can't deal with this. Terrible performance and the antialiasing is a joke. That's my only comment about this here. Back to cell phone games.
User avatar
styckx
 
Posts: 992
Joined: Wed Jun 30, 2010 5:27 pm

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby Importz2k1 » Thu Sep 22, 2011 10:43 pm

I turned TSX on and the sky went black. The ground turned white........Hmmm, validated and nothing, still happens.
Last edited by Importz2k1 on Thu Sep 22, 2011 10:47 pm, edited 1 time in total.
GIGABYTE GA-990FXA-UD3 AM3+ AMD 990FX,Phenom II X4 980 3.70 GHz, Nvidia GeForce GTX780Ti, G.skill Ripjaws X Series 16gb, PC Power and Cooling Silencer Mk II 950W, 2-Seagate Barracuda HD 1TB , Creative Sound Blaster Fatal1ty Professional, ASUS VG248QE Black 24 monitor
Importz2k1
 
Posts: 161
Joined: Sun Jul 17, 2011 9:56 am
Location: Conyers, GA

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby Shortliner » Thu Sep 22, 2011 10:43 pm

Man, I can't even get the game to run.

Stupid Duplicate Dialog ID error.....
Shortliner
 
Posts: 646
Joined: Thu Aug 06, 2009 9:44 pm

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby spec5sx » Thu Sep 22, 2011 10:44 pm

Oh Man, I am loving this new lighting system.. !*drool*!


Image
The word?..The word is no. I am, therefore, going anyway..
User avatar
spec5sx
 
Posts: 213
Joined: Sat Mar 07, 2009 9:39 pm

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby Trainguy76 » Thu Sep 22, 2011 10:44 pm

I used to get 90+ FPS, now I get less than 20 on high settings.
User avatar
Trainguy76
 
Posts: 630
Joined: Mon Feb 15, 2010 12:46 am
Location: San Bernardino, California

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby Kali » Thu Sep 22, 2011 10:45 pm

14fps is the baseline for the physics engine as far as I remember; if I leave TSX on I get considerably less than that ( ie, visible frame updating ). Installing new drivers atm, then I will probably try turning all the detail off - but at that point I'd rather go back to my RW2 install.
Kali
 
Posts: 1600
Joined: Mon Mar 14, 2011 1:00 am
Location: England-by-Sea

Re: RailWorks 3 - Trainsimulator 2012 is now Avaialble!

Postby Arklight » Thu Sep 22, 2011 10:46 pm

When loading into a scenario/free roam/etc.. I get a split screen like one would see in a split-screen coop game.

Any ideas?
Arklight
 

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 4 guests

cron