Hello!
as we know or someone tells us about shaders, or googling things, and RW guidelines published on it's sites some help , we can use Tex shader as light or if we gonna make something bright for night time,
but no information about how we can control the brightness of this shader, maybe manipulate the Texture itself or using uv-arguments when export model to IGS.
I can't figure out this thing, because when i'm using it, every thing become crazy light with a full contrast and brightness.
please help me out doing this well..
Regards,,,
Mohammed Yahia

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