Painting Issues

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Painting Issues

Unread postby SithMurcielago » Mon Aug 08, 2011 2:06 pm

I'm having trouble saving a texture file using Photoshop & the Nvidia Plug-in. According to a tutorial posted on Train-Sim I was suppose to save in DXT3 file with explicit alpha and set it to "Generate MIP maps. I did that and when I import it into RS BinTools it says My file has to be saved in 32bit ARGB Uncompressed.

How do I do that?

Thanks!~
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Re: Painting Issues

Unread postby harryadkins » Mon Aug 08, 2011 3:31 pm

I use RW Tools to convert the TCPGX files. RW tells me whether the file is DXT1 or DXT3 and how many mipmaps it has. I then enter that info in the DDS save utility and DO NOT allow the utility to generate mipmaps.
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Re: Painting Issues

Unread postby SithMurcielago » Mon Aug 08, 2011 6:44 pm

I tried that but i get this error:

No header file found in Tempfiles for this .dds file, cannot process further.
Was formely known as Stmbuzz
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Re: Painting Issues

Unread postby PapaXpress » Mon Aug 08, 2011 6:58 pm

RWTools can be a bit tricky to use for textures sometimes. It one reason I switched over to using RSBinTool.

See if this thread helps any:
viewtopic.php?f=9&t=2017
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Re: Painting Issues

Unread postby harryadkins » Mon Aug 08, 2011 7:01 pm

Be sure to empty the dds folder under RW Tools before you convert a new tgpcx file.
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Re: Painting Issues

Unread postby secondhandhero » Wed Aug 10, 2011 5:51 pm

If your nvidia plugin is like mine (and I assume it is) when you get the save screen, in the upper left corner is a drop down list of the various dds formats you can select from. Just choose the one that says "8.8.8.8 ARGB 32bpp unsigned".
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