Loft troubles

Discussion about RailWorks route design.

Loft troubles

Unread postby SAR704 » Mon Feb 03, 2020 12:48 am

I have a fence loft that I am trying to export that has a difference in population frequency. One is set to 2 (call this Loft 1 for example), and one is set to 5 (IE Loft 2).

Loft 1 renders fine without issues. But Loft 2 is proving to be a nightmare and very uncooperative. It is cloned directly from Loft 1, as is the blueprint as well. I simply copy the .xml and .IGS files with a different value set for the wooden posts.

So just to confirm, I am wanting to create an identical working loft with a post at a different interval. TS doesn't seem to be liking this, as every time I select loft 2, it always appears with the raw loft (wire fence) and no poles. When i inverted the 2 (IE renamed Loft 1 to Loft 2 and vice versa), it did the same with Loft 2 still).

This is getting very annoying, as I have spent two hours on a task that should have taken 5 minutes if that.

Has anyone else encountered an issue like this? If so, is there a fix? It's almost like there's a corrupt path or something for recognising Loft 2, but it is Windows 10 after all. You can't spell nightmare without the letters ten.

I have also noticed that when I change the name to Loft 002 from Loft 02, it renders normally. When I change it back, the fun (agony) starts again. I prefer consistency. I don't want scenery objects numbered like loft 016, Loft 22, Loft 036, loft 4 etc. It's exactly why I do many things the way I do with this game.

I don't want it named 002, just 02. But it seems like only the latter is an option for some absurd reason.

Thanks in advance
Geforce GTX 1060
16GB RAM
Intel Core i5-3350 3.10ghz
Win te(n) Home
SAR704
 
Posts: 716
Joined: Tue Jun 21, 2011 9:48 am
Location: Adelaide, South Australia

Re: Loft troubles

Unread postby GreatNortherner » Mon Feb 03, 2020 10:32 am

It sounds like it's most likely a naming/aliasing issue that's causing issues.

I'd recommend double checking every single custom entry in your blueprints, that they all really point to the file you want them to, that you didn't mix up some numbers or something in the names or paths.

Without haing seen the files, I'd say it should be absolutely possible to use several versions of the same loft cross section with different blueprints (even without creating duplicates of the IGS). The only prerequisite ought to be that each loft has its own unique file name, internal and display name. In fact, I'm positive that I've successfully done that before when using an in visible (all transparent) loft cross-section to string up different evenly spaced objects such as telephone poles.

Cheers
Michael
User avatar
GreatNortherner
 
Posts: 1586
Joined: Sun Feb 15, 2009 11:19 am
Location: Czech Republic


Return to Route Design

Who is online

Users browsing this forum: No registered users and 1 guest