Trainsimulator 2012

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Re: Trainsimulator 2012

Unread postby thecanadianrail » Thu Jul 21, 2011 8:00 pm

personaly i think you CAN'T judge something before it is avalable. it's like saying i don't like sushi without trying it (not that i ever will, i don't care for seafood !*roll-laugh*! )

anywayse......off topic now, lets get back to the important stuff, IT LOOKS AWSOME AND I CAN'T WAIT !*hp*!
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Re: Trainsimulator 2012

Unread postby micaelcorleone » Fri Jul 22, 2011 11:28 am

New pics:

Image
Image
Image
Image
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Re: Trainsimulator 2012

Unread postby imnew » Fri Jul 22, 2011 11:53 am

Look at those distant mountains, finally ! Lookin`good . September 20th, money will be spent on a new Nvidia card. GTX275 out, in.....
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Re: Trainsimulator 2012

Unread postby LordMannu » Fri Jul 22, 2011 12:14 pm

The smoke on the Black 5 looks great. !*drool*!
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Re: Trainsimulator 2012

Unread postby thecanadianrail » Fri Jul 22, 2011 12:51 pm

LordMannu wrote:The smoke on the Black 5 looks great. !*drool*!


yeah for once the smoke looks REAL!!!! (not just game real, real real!)
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Re: Trainsimulator 2012

Unread postby usernametaken » Sat Jul 23, 2011 11:22 am

Will there be realistic wagon sounds without having to install the wagon sounds pack from the file library?
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Re: Trainsimulator 2012

Unread postby BNSF650 » Sat Jul 23, 2011 12:18 pm

That last picture dont look that good. The track looks flat?
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Re: Trainsimulator 2012

Unread postby Trainguy76 » Sat Jul 23, 2011 12:27 pm

BNSF650 wrote:That last picture dont look that good. The track looks flat?


It's the default Newcastle-York route. It won't get super-elevation.
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Re: Trainsimulator 2012

Unread postby BNSF650 » Sat Jul 23, 2011 12:30 pm

Are they going to fix the headlights being on when you have two of more loco's hooked up? The lead unit back lights should not be on. Only if its a single unit or DPU Pushing.
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Re: Trainsimulator 2012

Unread postby Toripony » Sat Jul 23, 2011 12:49 pm

I see beautiful horizons..........

**!!bow!!**
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Re: Trainsimulator 2012

Unread postby Toripony » Sat Jul 23, 2011 12:51 pm

BNSF650 wrote:That last picture dont look that good. The track looks flat?


Too much anti-aliasing can give it that "flat plastic" effect. Actually, my concern in that photo is the too-tight x-over w/blocked frogs!
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Re: Trainsimulator 2012

Unread postby styckx » Sat Jul 23, 2011 1:26 pm

I heard from my sisters cousins uncles friend who heard from a friend she knows who heard from a guy working at Burger King that TS2012 will have drivable biscuits tins.
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Re: Trainsimulator 2012

Unread postby BNSF650 » Sat Jul 23, 2011 3:44 pm

This is what them Joints should look like in that last pic.

http://www.fotosearch.com/FSD357/x16089782/
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Re: Trainsimulator 2012

Unread postby arizonachris » Sat Jul 23, 2011 5:06 pm

styckx wrote:I heard from my sisters cousins uncles friend who heard from a friend she knows who heard from a guy working at Burger King that TS2012 will have drivable biscuits tins.


Yeah, but will they have authentic sounds? And flashing ditch lights? !*roll-laugh*!
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Re: Trainsimulator 2012

Unread postby Trainguy76 » Sat Jul 23, 2011 5:10 pm

You know, we haven't been focusing on the important parts all along, we really need lasers that blow up other trains. Then it will be authentic. They need to be careful though, because it's possible that they don't blow up correctly.

!!howdy!!
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