BNSFdude wrote:Check the bounding box length is correct. I had this issue with the WIP grain hoppers.
Is that a setting in the .bin file? I use to have a program that checked the bounding box for loco's and cars for MSTS, but this has been converted to Railworks Train Simulator and it appears that the person that converted it based the "physics" off the G-TraX 4-8-4 Northern SPS 700.
Is this section from the .bin file what you are talking about?
<Mass d:type="sFloat32" d:alt_encoding="0000000000006D40" d:precision="string">232</Mass>
<EaseOfDerailment d:type="sFloat32" d:alt_encoding="000000000000DC3F" d:precision="string">0.4375</EaseOfDerailment>
<FrontPivotX d:type="sFloat32" d:alt_encoding="0000006066662240" d:precision="string">9.2</FrontPivotX>
<FrontPivotY d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</FrontPivotY>
<BackPivotX d:type="sFloat32" d:alt_encoding="00000000008022C0" d:precision="string">-9.25</BackPivotX>
<BackPivotY d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</BackPivotY>
<CollisionCentreX d:type="sFloat32" d:alt_encoding="000000E0FBA9F73F" d:precision="string">1.479</CollisionCentreX>
<CollisionCentreY d:type="sFloat32" d:alt_encoding="0000002083C00640" d:precision="string">2.844</CollisionCentreY>
<CollisionWidth d:type="sFloat32" d:alt_encoding="0000000000000440" d:precision="string">2.5</CollisionWidth>
<CollisionHeight d:type="sFloat32" d:alt_encoding="0000004089410040" d:precision="string">2.032</CollisionHeight>
<CollisionLength d:type="sFloat32" d:alt_encoding="0000000000803040" d:precision="string">16.5</CollisionLength>
<DragCoefficient d:type="sFloat32" d:alt_encoding="00000080EB510040" d:precision="string">2.04</DragCoefficient>
<RollingFrictionCoefficient d:type="sFloat32" d:alt_encoding="00000060984C453F" d:precision="string">0.00065</RollingFrictionCoefficient>
<DryFriction d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DryFriction>
<WetFriction d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</WetFriction>
<SnowFriction d:type="sFloat32" d:alt_encoding="000000400AD7D33F" d:precision="string">0.31</SnowFriction>
<SandFrictionMultiplier d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</SandFrictionMultiplier>
<Bogey>
<cRailVehicleComponentBlueprint-tag_sBogey d:id="70421248">
<BogeyPivotX d:type="sFloat32" d:alt_encoding="00000020E2981A40" d:precision="string">6.6493</BogeyPivotX>
<BogeyPivotY d:type="sFloat32" d:alt_encoding="000000A0C64BDF3F" d:precision="string">0.489</BogeyPivotY>
<BogeyBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">MSTS</Provider>
<Product d:type="cDeltaString">Conversion</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Steam\Northern\Bogies\ATSF_2926 Engine Bogie Front.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BogeyBlueprint>
</cRailVehicleComponentBlueprint-tag_sBogey>
<cRailVehicleComponentBlueprint-tag_sBogey d:id="70424192">
<BogeyPivotX d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</BogeyPivotX>
<BogeyPivotY d:type="sFloat32" d:alt_encoding="000000C07BF2F03F" d:precision="string">1.0592</BogeyPivotY>
<BogeyBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">MSTS</Provider>
<Product d:type="cDeltaString">Conversion</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Steam\Northern\Bogies\ATSF_2926 Engine Bogie Middle.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BogeyBlueprint>
</cRailVehicleComponentBlueprint-tag_sBogey>
<cRailVehicleComponentBlueprint-tag_sBogey d:id="70424192">
<BogeyPivotX d:type="sFloat32" d:alt_encoding="000000E009A818C0" d:precision="string">-6.1641</BogeyPivotX>
<BogeyPivotY d:type="sFloat32" d:alt_encoding="000000400AD7E33F" d:precision="string">0.62</BogeyPivotY>
<BogeyBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">MSTS</Provider>
<Product d:type="cDeltaString">Conversion</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Steam\Northern\Bogies\ATSF_2926 Engine Bogie Back.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BogeyBlueprint>
</cRailVehicleComponentBlueprint-tag_sBogey>
</Bogey>
Again, I use to have programs that would let me check things such as the bounding box, coupler placement, etc. for MSTS. But I don't have anything like that anymore for MSTS or Railworks.