Trainsimulator 2012

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Re: Trainsimulator 2012

Unread postby Kali » Fri Jul 15, 2011 7:06 pm

Yeah, that was my first thought when I saw the rain pics, actually; wondering if you can define how sticky the rain is ( and how big the drops are ) or if it's a really canned effect.

Is the rain only in the cab, or does it flow around shapes in external view? because... there's a few other rail related things that have to flow around shapes also.
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Re: Trainsimulator 2012

Unread postby Trainguy76 » Fri Jul 15, 2011 8:40 pm

Here's a comparison between the closest I could get (with the lighting) and RW3, the top picture is a thumbnail.

Image

Image

The second image is the result of poor conversion, so you see artifacts, but there's not much you can do about it anyway.

It does look like the mountains can be seen further away. And that the lighter parts are brighter and darker parts are darker.
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Re: Trainsimulator 2012

Unread postby Chessie8638 » Sat Jul 16, 2011 1:33 am

Let there be light..

Image
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Re: Trainsimulator 2012

Unread postby arizonachris » Sat Jul 16, 2011 2:43 am

Chessie8638 wrote:Let there be light..

Image



!*YAAA*! !!*ok*!! *!!thnx!!* !*lho*! !*drool*!
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Re: Trainsimulator 2012

Unread postby Machinist » Sat Jul 16, 2011 2:46 am

Chessie8638 wrote:Let there be light..
Awesome. **!!bow!!** Finally confirmed! !*brav*! !*drool*! !*YAAA*!

BTW Chessie, where did you get the pic? are there more?
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Re: Trainsimulator 2012

Unread postby Chessie8638 » Sat Jul 16, 2011 3:02 am

Machinist wrote:BTW Chessie, where did you get the pic? are there more?


It's part of the Album on Facebook: https://www.facebook.com/media/set/?set ... 8680273090

Has all the ones you find on the TS2012 site, except the one I posted which was added to confirm the lighting effects for locomotive headlights.
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Re: Trainsimulator 2012

Unread postby imnew » Sat Jul 16, 2011 7:30 am

Lights ! Finally ! *!!thnx!!* With all the new addons/features theres gonna be some very late nights this autumn. Thanks again Paul and team.
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Re: Trainsimulator 2012

Unread postby Shortliner » Sat Jul 16, 2011 9:15 am

*Happy Squeal*

Those screenshots looks Soooooooooo REAL! I swear, some of them look just like photographs! :D

GREAT JOB RSC!! *!!thnx!!* *!!thnx!!*
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Re: Trainsimulator 2012

Unread postby Trainguy76 » Sat Jul 16, 2011 3:25 pm

Image

Image

Image

More images posted.
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Re: Trainsimulator 2012

Unread postby bitchinbetty » Sat Jul 16, 2011 9:47 pm

It's great to see a software developer continuing to provide free updates in this day and age.

I'm looking forward to the physics modifications and hope the dynamic braking will be looked at amongst all the other promised fixes.

*!lol!*
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Re: Trainsimulator 2012

Unread postby Shortliner » Sat Jul 16, 2011 11:39 pm

You know, the only thing I don't like about this update is the fact that Multiplayer won't be coming out with it. :(

Will there be a multiplayer mode in Train Simulator 2012?

Before we can implement multiplayer in TSX® technology, we need to create specific game content for multiplayer and establish a
sufficiently robust server network complete with the necessary security and support. When we launch multiplay we will ensure that
it is a compelling and engaging experience in a safe environment.


Link

I mean I know it'll be added, I was just hoping that as soon as RW3: Train Simulator 2012 launched, MP would launch with it.

But that's my only gripe with this update, other than that, it looks AWESOME!
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Re: Trainsimulator 2012

Unread postby g_nash » Sun Jul 17, 2011 2:11 am

Trainguy76 wrote:More images posted.


#2 pic looks interesting
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Re: Trainsimulator 2012

Unread postby arizonachris » Sun Jul 17, 2011 3:01 am

Shortliner wrote:You know, the only thing I don't like about this update is the fact that Multiplayer won't be coming out with it. :(


No, don't need them biting off more than they can chew at once. Get the core sim fixed, then tackle the MP side. !!*ok*!!
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Re: Trainsimulator 2012

Unread postby Toripony » Sun Jul 17, 2011 5:25 am

Fixing the core and/or porting to a new game engine was obviously a BIG job. Wonder just how long ago they started working on this? Perhaps this explains the delay in responding to some of our specific requests (demands?)... they didn't want to waste time building "luxury suites on a weak foundation." I applaud Paul's choice to implement a new foundation first, as opposed to building a technological house of cards and risk alienating all the fans. !*brav*! !*brav*! I'm guessing RSC has gone way beyond anything EA Games ever intended for this "game".

As with any major move of program code to a new and better platform they have probably (hopefully) only scratched the surface of the new possibilities so far. Most time and effort has likely gone into the move itself with little time to explore new functions and features. The things I've seen of TS2012 so far appear to come from fundamental engine improvements. Just wait until they (and we) have had the chance to delve deeper into the fresh waters of the new technology! Who knows... maybe we CAN have accumulating snow, washable rolling stock, and shooting stars someday!

Cool. Very, very cool. Am happy to see that I chose the right train-sim product 3 years ago. I'm guessing little to none of this progress would have happened without Paul's investment and dedication. And, the fans' devotion, effort and patience; btw, in case you missed it, Paul IS genuinely appreciative of us customers and "home-party developers" for our part, too. Personally, I would like to thank those who could afford and spent lots of money on DLC, keeping this train on track through the rough spots and leaner days!
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Re: Trainsimulator 2012

Unread postby micaelcorleone » Sun Jul 17, 2011 6:12 am

These projecting lights look really good. Finally.

Some more pictures:

Image
Image
Image
Image
Image
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