RSderek wrote:
yes it will.
I posted this some time back over on UKTS,
I lay a small decal, I want a couple of trees in it so I type 2 in the correct slot, Actually I wanted a much larger coverage so I drag a corner out for 1000M, you know I want lots of trees, so I type in 5000. Hmm thats not where I wanted it, so I move the decal across the landscape and rotate it to where I wanted it. All the while the trees follow the terrain.
Derek
Thanks much for the response. The thread in UKTS is:
http://forums.uktrainsim.com/viewtopic. ... mall+decal In the example you gave, is there some randomization in the placement of those 5000 trees? Randomization in terms of tree heights? A natural look, as opposed to ordered placement? I'm guessing that such randomization is one of the parameters in the upper right pullout box. It does look a bit randomized in the video in that thread.
What if the decal is dragged out over an area containing two or more different ground textures? Will the underlying textures remain, or be replaced by that in the decal?
By the way, my questions here are not intended to imply criticism of the new tool (even before I've seen it!). I'm pretty certain it's going to be a major boon to route building. Just wondering about the details.