block assets tool

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block assets tool

Unread postby gwgardner » Wed Jun 22, 2011 4:10 pm

Has there been any official description of how the block assets tool is going to work? What it will be capable of doing?

I have a mountainous route, and placing forest assets, having to rotate to match contours, raising and lowering due to slopes not being a perfect match even with sloped assets, etc. is so time consuming. I'm hoping that the tool will automatically adjust itself to varying slopes and heights.
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Re: block assets tool

Unread postby Derek » Wed Jun 22, 2011 7:13 pm

gwgardner wrote: I'm hoping that the tool will automatically adjust itself to varying slopes and heights.


yes it will.

I posted this some time back over on UKTS,

I lay a small decal, I want a couple of trees in it so I type 2 in the correct slot, Actually I wanted a much larger coverage so I drag a corner out for 1000M, you know I want lots of trees, so I type in 5000. Hmm thats not where I wanted it, so I move the decal across the landscape and rotate it to where I wanted it. All the while the trees follow the terrain.


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Re: block assets tool

Unread postby thecanadianrail » Wed Jun 22, 2011 8:03 pm

derek stop making me drool! !*drool*! !*roll-laugh*!
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Re: block assets tool

Unread postby Toripony » Wed Jun 22, 2011 10:15 pm

Will Block Assets offer decals composed of items other than trees? Grasses, fields, buildings, town landscapes?? Misc clutter? Will we be able to make our own custom Asset Blocks, using our own (3rd party) creations?

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Re: block assets tool

Unread postby Rich_S » Thu Jun 23, 2011 3:45 pm

Toripony wrote:Will Block Assets offer decals composed of items other than trees? Grasses, fields, buildings, town landscapes?? Misc clutter? Will we be able to make our own custom Asset Blocks, using our own (3rd party) creations?

Tori


Hi Tori,
I don't remember where I saw Derek's demonstrationation, but it's my understanding the Block Assets tool will allow you to select any object and how many of those objects you want on the decal, then you just drag the decal into position and "TA DA", instant forest or instant town or instant corn field etc. Derek, If this is not correct, Please give us an update?

Regards,
Rich S.
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Re: block assets tool

Unread postby gwgardner » Thu Jun 23, 2011 9:13 pm

RSderek wrote:
yes it will.

I posted this some time back over on UKTS,

I lay a small decal, I want a couple of trees in it so I type 2 in the correct slot, Actually I wanted a much larger coverage so I drag a corner out for 1000M, you know I want lots of trees, so I type in 5000. Hmm thats not where I wanted it, so I move the decal across the landscape and rotate it to where I wanted it. All the while the trees follow the terrain.


Derek


Thanks much for the response. The thread in UKTS is: http://forums.uktrainsim.com/viewtopic. ... mall+decal

In the example you gave, is there some randomization in the placement of those 5000 trees? Randomization in terms of tree heights? A natural look, as opposed to ordered placement? I'm guessing that such randomization is one of the parameters in the upper right pullout box. It does look a bit randomized in the video in that thread.

What if the decal is dragged out over an area containing two or more different ground textures? Will the underlying textures remain, or be replaced by that in the decal?

By the way, my questions here are not intended to imply criticism of the new tool (even before I've seen it!). I'm pretty certain it's going to be a major boon to route building. Just wondering about the details.
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