3 Track Cajon Project

Post your FREEWARE 'Works in Progress' here!

Re: 3 Track Cajon Project

Unread postby buzz456 » Tue Nov 07, 2017 6:11 pm

Probability high that is the issue. I'm on win7. I had this problem with my laptop which is on win10 however latest update seems to have fixed the problem.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20936
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: 3 Track Cajon Project

Unread postby Tomcat » Tue Nov 07, 2017 6:35 pm

I've spent the afternoon trying to replicate these crashes and so far I haven't been able to.

The first test run I did was from Mojave till 10 miles East of the Palmdale siding on the cutoff. Before starting TS2017 I noted that total memory usage was 23% of 16 Gigs (I have a lot of crud running in the background that I should look into pruning). After Starting TS2017 and getting into the route at Mojave the memory usage goes to 33% and stays there for the entire session. I'll list the exact memory usage of TS2017 for several points along the way;

2 Miles North of Mojave - 1504MB

Mojave - 1686MB

Rosamond - 1576.7MB

Lancaster - 1654.4MB

Palmdale (Mojave Sub side) - 1704MB

Palmdale siding (on the cutoff) - 1661MB

My fps was hanging around 85 to 105 most of the way except for a low of 54 in Palmdale.

I tried the same route 2 more times, once in each direction with an 80 car consist and once just with the light engines provided in the Mojave free roam with consistent results in all 3 runs. I'll try similar length runs from West Colton, San Bernardino and Yermo.

Specs for my machine are an MSI laptop running Win 10 with an i7-7700HQ @2.8 - 3.8 GHz, GTX 1050 2 gigs ram and 16 gigs memory.
Download the PRB from page 51 of the Powder River Basin thread.
User avatar
Tomcat
 
Posts: 709
Joined: Wed Mar 23, 2016 9:23 am

Re: 3 Track Cajon Project

Unread postby bpetit » Tue Nov 07, 2017 6:45 pm

Very similar spec'd system to what I am running, a 1050 is not much different than a 960. 8gb of ram total should be enough no?

Edit: Nothing has changed.

27% at Railworks start up.
44% at Mojave
45 - 46% at Palmdale Station
60% with 4x BNSF GEVO and 80 articulated stack cars. Then crash. :/

Edit: I might just reinstall the route for now.
"If you really needed a diesel locomotive right away, then go ahead and order a ALCO. But if you could wait for real quality, then go for an EMD or a GE".


My Youtube Channel (Railfanning and Train Simulator 2018)
http://www.youtube.com/user/3985gtasa
User avatar
bpetit
 
Posts: 1985
Joined: Sun Sep 19, 2010 9:44 pm
Location: New Orleans, Louisiana

Re: 3 Track Cajon Project

Unread postby Tomcat » Tue Nov 07, 2017 8:33 pm

8gigs of ram is fine. 95% of the route was developed on a Toshiba laptop with an AMD A6, 8gigs ram and onboard AMD graphics - no discreet graphics card at all.

What seems odd to me is that your memory usage rises as you go along whereas mine was a constant 33% from start to finish.

Does your TS2017 memory usage go down as you travel through the undecorated portions? For me un or sparsely decorated areas would be around 1500MB and heavy areas only 200MB higher at 1700MB or so and it was fairly quick to come back down after passing a built up area.
Download the PRB from page 51 of the Powder River Basin thread.
User avatar
Tomcat
 
Posts: 709
Joined: Wed Mar 23, 2016 9:23 am

Re: 3 Track Cajon Project

Unread postby bpetit » Tue Nov 07, 2017 9:44 pm

Nope, it stays constant regardless if I'm in Mojave and then speed my way to the edge of the map. It went higher as I went back to Mojave. Quite weird. It's like Railworks isn't releasing the memory for some odd reason. This was in Freeroam by the way.
"If you really needed a diesel locomotive right away, then go ahead and order a ALCO. But if you could wait for real quality, then go for an EMD or a GE".


My Youtube Channel (Railfanning and Train Simulator 2018)
http://www.youtube.com/user/3985gtasa
User avatar
bpetit
 
Posts: 1985
Joined: Sun Sep 19, 2010 9:44 pm
Location: New Orleans, Louisiana

Re: 3 Track Cajon Project

Unread postby chrisreb » Tue Nov 14, 2017 7:23 am

Well just installed and having first drive on the route (Northern end). Very very impressed!

I assume not all scenery down on something this huge in other areas but only guessing as labelled an Alpha - a big round of applause to the builder.
chrisreb
 
Posts: 321
Joined: Tue Jun 30, 2009 9:40 am

Re: 3 Track Cajon Project

Unread postby VITORMARQUES » Tue Nov 14, 2017 7:57 am

I installed the route, I think correctly, but I can not see it inside the simulator. I do not know what I've done wrong. My English is not very correct. I use Google translator, maybe I misunderstood the way to install this route. Can someone explain to me in a simple way how to do it? and how to access it in simulator ... Thanks.
VITORMARQUES
 
Posts: 75
Joined: Sun Jun 20, 2010 7:41 pm

Re: 3 Track Cajon Project

Unread postby ET44C4 » Tue Nov 14, 2017 8:01 am

I believe you need to open what appears to be the actual route folder, and inside will be the route folder that you need to place in Content/Routes. Hopefully this will help.
**Not taking any requests**

Santa Fe All The Way
Nothing Runs Like a Deere
No Farms No Food
Ford Powerstroke

My 87 Ford: https://www.youtube.com/channel/UCvNRba ... _tNs53k42w
User avatar
ET44C4
 
Posts: 3187
Joined: Mon Aug 22, 2016 12:01 pm
Location: Clover, South Carolina

Re: 3 Track Cajon Project

Unread postby chrisreb » Tue Nov 14, 2017 8:33 am

Just had a flythrough of the Cajon pass as per original route and..wow! How is this only an Alpha?

I was interested to see that the overall effect texture wise in the Southern area is greener than the default. As a non US resident is this more lifelike or is it seasonal dependant?

Wish I could transfer all my existing Cajon scenarios to this route!
chrisreb
 
Posts: 321
Joined: Tue Jun 30, 2009 9:40 am

Re: 3 Track Cajon Project

Unread postby ssbobz » Tue Nov 14, 2017 8:46 am

I believe the route does not include any scenarios in it's current state, there a some in the library though.


In regards to my earlier post about crash troubles, a file verification appears to have greatly helped the issue.
ssbobz
 
Posts: 551
Joined: Thu Feb 11, 2016 10:54 am

Re: 3 Track Cajon Project

Unread postby bpetit » Tue Nov 14, 2017 1:45 pm

@ssbobz I did the same as you. Didn't help one bit. Oh well, it'll just be one of those routes I can't run.
"If you really needed a diesel locomotive right away, then go ahead and order a ALCO. But if you could wait for real quality, then go for an EMD or a GE".


My Youtube Channel (Railfanning and Train Simulator 2018)
http://www.youtube.com/user/3985gtasa
User avatar
bpetit
 
Posts: 1985
Joined: Sun Sep 19, 2010 9:44 pm
Location: New Orleans, Louisiana

Re: 3 Track Cajon Project

Unread postby 5292nate » Tue May 08, 2018 10:40 am

Not to dredge up an old thread, but totally going to dredge up an old thread here. I downloaded this and all the assets and followed the instructions to the letter and I can't seem to find the route in the editor menu to go in and make scenarios. Any ideas what could be up?
"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
User avatar
5292nate
 
Posts: 1622
Joined: Sat Nov 10, 2012 12:14 pm
Location: Upstate New York

Re: 3 Track Cajon Project

Unread postby gtrtroger » Tue May 08, 2018 12:32 pm

5292nate wrote:Not to dredge up an old thread, but totally going to dredge up an old thread here. I downloaded this and all the assets and followed the instructions to the letter and I can't seem to find the route in the editor menu to go in and make scenarios. Any ideas what could be up?


Sounds like a .../Content/Routes/... problem. Look in route folder 9440eb2e-a1d0.... and see if the folders there are correct. Compare to your other route folders for structure....

Route is called “Cajon-Mojave”.
User avatar
gtrtroger
 
Posts: 1240
Joined: Mon Jun 30, 2014 7:31 am
Location: Montgomery, Alabama

Re: 3 Track Cajon Project

Unread postby Tomcat » Tue May 08, 2018 12:55 pm

5292nate wrote:Not to dredge up an old thread, but totally going to dredge up an old thread here. I downloaded this and all the assets and followed the instructions to the letter and I can't seem to find the route in the editor menu to go in and make scenarios. Any ideas what could be up?


I'm sure this is my bad. The problem is that you followed my instructions to the letter and I made a goof when packaging up the route. I indicated in a past post in this thread what needs to be done but you can't be expected to go however many pages back to find the solution, I even had a bit of a search myself and I wrote the darn thing.

I'll just insert the relevant part here. Sorry for any confusion/frustration.

"This appears to be my bad if it's what I think it is. The order that you install everything doesn't matter but what does matter is that I inadvertently buried the route folder one level too deep. Navigate to the route folder, 9440eb2e-a1d0-4732-b737-b0a1607325ce and look inside - you'll see another 9440eb2e-a1d0-4732-b737-b0a1607325ce folder - cut that folder out and paste it back up one level to the routes folder, you can then delete the now empty original 9440eb2e-a1d0-4732-b737-b0a1607325ce folder. Hopefully that will clear up the issue. FYI, there are only Free Roam scenarios supplied with the alpha so the only place you will see the route is under the Free Roam tab."
Download the PRB from page 51 of the Powder River Basin thread.
User avatar
Tomcat
 
Posts: 709
Joined: Wed Mar 23, 2016 9:23 am

Re: 3 Track Cajon Project

Unread postby 5292nate » Fri May 11, 2018 10:49 pm

Worked like a charm! Awesome route!
"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
User avatar
5292nate
 
Posts: 1622
Joined: Sat Nov 10, 2012 12:14 pm
Location: Upstate New York

PreviousNext

Return to Freeware WIP

Who is online

Users browsing this forum: No registered users and 2 guests

cron