I have created custom textures for my Cascades Sub route and I have some experience in this area. We had a discussion about this over at "The Other Forum" a while back.
http://forums.flightsim.com/vbts/showthread.php?t=277089&page=7. Pages 6 and 7.
A Free utility for making wang tiles can be found here:
http://robburke.net/mle/wang/WangTilerAndTextureTransfer.zip. It was a
BIG help in creating custom textures for my route. It's not a complicated program to use but, be sure to read the documentation.
A few things to remember:
Repeating and Non-Repeating:
Repeating textures are good for painting texture such as farm crops or furrows. Non-repeating textures (wang tiles) are good for things like grass, rock, stone, pebbles, leaf litter, mud, soil, anywhere where a repeating texture would look strange.
Color:
Just like RS, RW oversaturates the color of your textures.You should desaturate the colors in your texture files by at least 20 percent before coverting them to .ace.
The image below shows the same cracked earth texture but the one on the right was desaturated before importing into the game.

Scale:
As Mark Nelson pointed out to me, your textures will appear larger in game then they do in your graphics editor due to the large patch size. If you use the utility above, start with a high resolution image. Make your texture files large and resize them down to 256X256. This will help scale them down. Especially if your working with photographs of pebbles,gravel or stone. Like the image below. The cracked earth texture looks dispraportionatley large in relation to the person standing on it.

Uniformity: Some images do not make good ground textures. Like the texture below:

The obvious seams show you that this was not a good source image to take a texture from. Too many large, irregular patterns and high contrasting colors.
However, the texture below turned out pretty good:

Good uniform pattern distribution in source image, colors that contrast well.
There is a lot of trail and error involved in making terrain textures. My advice is to experiment in a test route. Create a few custom textures and try them out. get the feel for making them. If you don't like what you see you can always start over. I'm no expert but I figured I would pass on my experiences in this area. I hope this helps you out.
Regards
John
The word?..The word is no. I am, therefore, going anyway..