RAILSOHIO wrote:I am very happy I was right on my guess on the May 10th release date. As it drew close,I became concerned they were going to hold it for the 150 year anniversary! So I have installed it,and it is the best locomotive there is for this sim. This was for me,the most anticipated engine since the VRC GP40 pack. Some things that are amazing about the 4-4-0 include the animated bell,and the rope action. The wheel slip and the way it is synced with the sound. Oh and the sounds! Fantastic all the way around. The included assets are a great companion to the rolling stock. The steam and smoke effects are the best I have seen. I can go on all day with the accolades,but you have just got to experience it,yourself. Thanks Smokebox,for bringing to life this project,and the upcoming 119. Would it be fair to say a boxcar will be included with it?
I'm also glad to see that you noticed the steam and smoke effects - I did a lot of experimentation with those effects and there's something in there that, as far as I know, isn't in any other loco in TS (not even the recently patched FEF-3 and Connie). I'm very pleased with the resulting effect!mrennie wrote:evafan002 wrote:mrennie wrote:evafan002 wrote:may i also add that i find the clunk sound you get for trying to move the reverser before the reg is properly shut oddly satisfying to hear....
It gives me a fright every time I hear it!
same.. and yet.. it just sounds so.. effective is one word for it i suppose.. another would be realistic.. either way the sound-set for Jupiter is one of the best i have ever heard in any train sim... not to put down the fine work you did on your older locomotives but the sound-sets all seemed to lack a certain something.. nothing that i could ever put a name to or describe but i can say that whatever it was that was missing or not quite right is not missing from the sound-set of this loco. it sounds perfect.. I could just about make an mp3 of the sound of this running at 20 mph and put it on a loop... i would never grow tired of hearing it that's for sure. also may i ask if the scripted brake man only works with the rolling stock included in this package or will it work with anything we wish to put behind jupiter?
The brakemen depend on the scripting that's attached to the CPRR cars, so any other cars won't respond to the whistle - however, if they have handbrakes, you can always try to set them manually using the coupling view in the F3/F4 HUD.
One thing to be aware of is that the brakemen work using messages that the scripts send from the loco along the consist. If you put a non-CPRR car into the consist, it won't forward the messages, so any CPRR cars behind it will ignore the whistle (they won't be able to "hear" it). Basically, you should put the CPRR cars at the front of the consist, non-CPRR at the rear.
evafan002 wrote:Just out of curiosity. how hard would it be to retrofit the brakeman scripts to other rolling stock? would it just be a matter of changing a few names and bang you are finished or would it have to be completely rewritten? i realize that its not really my place to be asking this but its more a question born of sheer curiosity than actually wishing to add the script to anything else
mrennie wrote:evafan002 wrote:Just out of curiosity. how hard would it be to retrofit the brakeman scripts to other rolling stock? would it just be a matter of changing a few names and bang you are finished or would it have to be completely rewritten? i realize that its not really my place to be asking this but its more a question born of sheer curiosity than actually wishing to add the script to anything else
If you mean adding it to other passenger and freight cars, it would be really easy. You'd just have to edit the car's blueprint (bin file) so that the "script component" refers to the CPRR flat car's script.


Fleegle411 wrote:I love it!
Only little niggle I've found is that the arrow keys to move around in the cab seem to be reversed (press the right arrow to go left).
Otherwise I've had a lot of trouble with fatal blowbacks, but I think that may be more my fault than anything else. I'm looking into what does it. Beyond that though, this thing is utterly fantastic!
Thanks to everyone!trainboi1 wrote:Two quick notes:
Note the First. This pack is amazing. I won't rant here, I did that on my Steam review in which I called this the single best engine I've ever driven. I stand that, even (and especially) after bringing Jupiter into Cheyenne, WY with busted cylinders...![]()
trainboi1 wrote:Note the Second. I will probably be building a few Central Pacific standard structures, such as yard buildings, depots etc. If anyone wants to build a route, tell me what you need and I'll try to prioritize based on that. I feel we owe these fantastic creations some context, and this is the means I think most likely to produce results from me.
trainboi1 wrote:(Oh, and P. S. if Mike decides to put his engine to even better use by making U. P. nos. 7 "Omaha" and 8 "Idaho," I would invest some money in a pack of those as well. Just a thought, they were rather similar in stature. Photo below of one of them at Cozad, Nebraska:
jpetersjr wrote:Would love to see a video of the Jupiter running in the sim.
JOHNtheREDNECK wrote:Its amazing how far above and beyond Smokebox has taken the game showing just how detailed it can be, far beyond what anyone thought before. Incredible model and very very well deserved for the work you put into it Smokebox. [I don't even have the model but to this day the FEF-3 remains my favorite DLC]

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