Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby RAILSOHIO » Wed May 10, 2017 4:39 pm

I am very happy I was right on my guess on the May 10th release date. As it drew close,I became concerned they were going to hold it for the 150 year anniversary! So I have installed it,and it is the best locomotive there is for this sim. This was for me,the most anticipated engine since the VRC GP40 pack. Some things that are amazing about the 4-4-0 include the animated bell,and the rope action. The wheel slip and the way it is synced with the sound. Oh and the sounds! Fantastic all the way around. The included assets are a great companion to the rolling stock. The steam and smoke effects are the best I have seen. I can go on all day with the accolades,but you have just got to experience it,yourself. Thanks Smokebox,for bringing to life this project,and the upcoming 119. Would it be fair to say a boxcar will be included with it?
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby mrennie » Wed May 10, 2017 8:00 pm

RAILSOHIO wrote:I am very happy I was right on my guess on the May 10th release date. As it drew close,I became concerned they were going to hold it for the 150 year anniversary! So I have installed it,and it is the best locomotive there is for this sim. This was for me,the most anticipated engine since the VRC GP40 pack. Some things that are amazing about the 4-4-0 include the animated bell,and the rope action. The wheel slip and the way it is synced with the sound. Oh and the sounds! Fantastic all the way around. The included assets are a great companion to the rolling stock. The steam and smoke effects are the best I have seen. I can go on all day with the accolades,but you have just got to experience it,yourself. Thanks Smokebox,for bringing to life this project,and the upcoming 119. Would it be fair to say a boxcar will be included with it?


I'm very happy to see that it's lived up to expectations :D I'm also glad to see that you noticed the steam and smoke effects - I did a lot of experimentation with those effects and there's something in there that, as far as I know, isn't in any other loco in TS (not even the recently patched FEF-3 and Connie). I'm very pleased with the resulting effect!

I do indeed plan on doing a boxcar. I also have period photos of the equivalent of a hopper, used for carrying chopped up wood, so I'd like to add that too.
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby evafan002 » Thu May 11, 2017 1:40 am

mrennie wrote:
evafan002 wrote:
mrennie wrote:
evafan002 wrote:may i also add that i find the clunk sound you get for trying to move the reverser before the reg is properly shut oddly satisfying to hear....


It gives me a fright every time I hear it!

same.. and yet.. it just sounds so.. effective is one word for it i suppose.. another would be realistic.. either way the sound-set for Jupiter is one of the best i have ever heard in any train sim... not to put down the fine work you did on your older locomotives but the sound-sets all seemed to lack a certain something.. nothing that i could ever put a name to or describe but i can say that whatever it was that was missing or not quite right is not missing from the sound-set of this loco. it sounds perfect.. I could just about make an mp3 of the sound of this running at 20 mph and put it on a loop... i would never grow tired of hearing it that's for sure. also may i ask if the scripted brake man only works with the rolling stock included in this package or will it work with anything we wish to put behind jupiter?


The brakemen depend on the scripting that's attached to the CPRR cars, so any other cars won't respond to the whistle - however, if they have handbrakes, you can always try to set them manually using the coupling view in the F3/F4 HUD.

One thing to be aware of is that the brakemen work using messages that the scripts send from the loco along the consist. If you put a non-CPRR car into the consist, it won't forward the messages, so any CPRR cars behind it will ignore the whistle (they won't be able to "hear" it). Basically, you should put the CPRR cars at the front of the consist, non-CPRR at the rear.

Just out of curiosity. how hard would it be to retrofit the brakeman scripts to other rolling stock? would it just be a matter of changing a few names and bang you are finished or would it have to be completely rewritten? i realize that its not really my place to be asking this but its more a question born of sheer curiosity than actually wishing to add the script to anything else
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby mrennie » Thu May 11, 2017 8:26 am

evafan002 wrote:Just out of curiosity. how hard would it be to retrofit the brakeman scripts to other rolling stock? would it just be a matter of changing a few names and bang you are finished or would it have to be completely rewritten? i realize that its not really my place to be asking this but its more a question born of sheer curiosity than actually wishing to add the script to anything else


If you mean adding it to other passenger and freight cars, it would be really easy. You'd just have to edit the car's blueprint (bin file) so that the "script component" refers to the CPRR flat car's script.
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby evafan002 » Thu May 11, 2017 8:37 am

mrennie wrote:
evafan002 wrote:Just out of curiosity. how hard would it be to retrofit the brakeman scripts to other rolling stock? would it just be a matter of changing a few names and bang you are finished or would it have to be completely rewritten? i realize that its not really my place to be asking this but its more a question born of sheer curiosity than actually wishing to add the script to anything else


If you mean adding it to other passenger and freight cars, it would be really easy. You'd just have to edit the car's blueprint (bin file) so that the "script component" refers to the CPRR flat car's script.

that is indeed what i meant. thanks for the reply.. now to go see how much mischief i can get into with RWtools... !*roll-laugh*!
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby jpetersjr » Thu May 11, 2017 6:45 pm

Would love to see a video of the Jupiter running in the sim.
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby Fleegle411 » Thu May 11, 2017 7:06 pm

I love it!

20170510185736_1.jpg


Only little niggle I've found is that the arrow keys to move around in the cab seem to be reversed (press the right arrow to go left).
Otherwise I've had a lot of trouble with fatal blowbacks, but I think that may be more my fault than anything else. I'm looking into what does it. Beyond that though, this thing is utterly fantastic!
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby trainboi1 » Fri May 12, 2017 12:47 am

Two quick notes:

Note the First. This pack is amazing. I won't rant here, I did that on my Steam review in which I called this the single best engine I've ever driven. I stand that, even (and especially) after bringing Jupiter into Cheyenne, WY with busted cylinders... !*don-know!*

Note the Second. I will probably be building a few Central Pacific standard structures, such as yard buildings, depots etc. If anyone wants to build a route, tell me what you need and I'll try to prioritize based on that. I feel we owe these fantastic creations some context, and this is the means I think most likely to produce results from me.

(Oh, and P. S. if Mike decides to put his engine to even better use by making U. P. nos. 7 "Omaha" and 8 "Idaho," I would invest some money in a pack of those as well. Just a thought, they were rather similar in stature. Photo below of one of them at Cozad, Nebraska:
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby mrennie » Fri May 12, 2017 5:34 am

Fleegle411 wrote:I love it!

20170510185736_1.jpg


Only little niggle I've found is that the arrow keys to move around in the cab seem to be reversed (press the right arrow to go left).
Otherwise I've had a lot of trouble with fatal blowbacks, but I think that may be more my fault than anything else. I'm looking into what does it. Beyond that though, this thing is utterly fantastic!


The reversed arrows is because of the way the cab camera blueprints work. I could have put the left-hand head-out view as the first one, and then right arrow would have taken you to the right, but it would have taken several clicks every time to get to the engineer's position. I decided I'd just let the direction be reversed but have the last position as the first, if you see what I mean. At least when you press the left key, you do go left, it's just that you go all the way left to the other side *!lol!*

The fatal blowback should only happen when entering a tunnel with not much exhaust and the blower not on high enough. However, I do know that sometimes (rarely), TS suffers a memory leak (or buffer overflow) somewhere in the core code immediately upon loading a scenario, and it totally messes up all the simulation data. You can tell this easily if you go to the F5 HUD and see completely nonsensical values, such as boiler pressure 1.$, water level at 7.14, and so on. In that case, you have to exit TS and restart (which always fixes it). Maybe it was one of those glitches.

The reception for Jupiter has far exceeded what I had hoped for, so I'm feeling quite chuffed right now :D Thanks to everyone!
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby mrennie » Fri May 12, 2017 5:37 am

trainboi1 wrote:Two quick notes:

Note the First. This pack is amazing. I won't rant here, I did that on my Steam review in which I called this the single best engine I've ever driven. I stand that, even (and especially) after bringing Jupiter into Cheyenne, WY with busted cylinders... !*don-know!*


Thanks for the great review!

trainboi1 wrote:Note the Second. I will probably be building a few Central Pacific standard structures, such as yard buildings, depots etc. If anyone wants to build a route, tell me what you need and I'll try to prioritize based on that. I feel we owe these fantastic creations some context, and this is the means I think most likely to produce results from me.


That's great news! I was hoping that people would take the opportunity to use those assets, but to include more custom assets is fantastic!


trainboi1 wrote:(Oh, and P. S. if Mike decides to put his engine to even better use by making U. P. nos. 7 "Omaha" and 8 "Idaho," I would invest some money in a pack of those as well. Just a thought, they were rather similar in stature. Photo below of one of them at Cozad, Nebraska:
Image


They look very similar to Jupiter. I wonder if a simple reskin would suffice? Do you have any information on the liveries used?
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby Logan20131 » Tue May 16, 2017 6:55 pm

The time and effort on the Jupiter is Amazing! I hope to get the NP F1 and SP MT-4 series I'm doing done like you.
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby mrennie » Wed May 17, 2017 9:00 am

jpetersjr wrote:Would love to see a video of the Jupiter running in the sim.


https://www.youtube.com/watch?v=NTns5Jdq-ZY&t=45s
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby JOHNtheREDNECK » Sat May 20, 2017 7:15 am

Its amazing how far above and beyond Smokebox has taken the game showing just how detailed it can be, far beyond what anyone thought before. Incredible model and very very well deserved for the work you put into it Smokebox. [I don't even have the model but to this day the FEF-3 remains my favorite DLC]
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby mrennie » Sat May 20, 2017 10:00 am

JOHNtheREDNECK wrote:Its amazing how far above and beyond Smokebox has taken the game showing just how detailed it can be, far beyond what anyone thought before. Incredible model and very very well deserved for the work you put into it Smokebox. [I don't even have the model but to this day the FEF-3 remains my favorite DLC]


Thanks John, I do appreciate that :D

!*cheers*!

By the way, I've seen that already at least three people have started using the track and scenery assets included in the package, so I think it won't be long before we have some really nice community-made routes to run Jupiter on.
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Re: Smokebox: Central Pacific Railroad #60 "Jupiter" 4-4-0

Unread postby ozinoz » Sun Jul 23, 2017 10:56 pm

As we have been forsaken by "The One" I will cross post this here from the Farcebook account.

19955954_766624750166169_7958906528552242074_o.jpg


Some more beautiful work - check out the art work on the tender. If you check out the page, there is also a pic of what Jupiters tender would look like in 3D in TSW, should that ever become a possibility

!*cheers*!
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