ex-railwayman wrote:So, how does the ordinary end-user put these repaints into our game, do we have to download and install this 12GB UE4 from their website first, they'll start charging folks for doing that, if this experiment gets out.
Not too sure I'm confident with all this game hacking, anyway, although it'll be interesting to see where it goes, it's a bit indecorous to say the least, sorry, naughty.......![]()
Cheerz. ex-railwayman.
Oh come now, gamers have decompiled games for decades and Train Simmers have been modding train sim games since they were invented, it is far from indecorous, it is positively encouraged by the developer and I would say is a fairly big selling point for them.
I do think that we will have to wait for tools to come out to allow proper skinning though so I see no harm at all in opening up the files to get a look at the texture maps and general structure of the game. Further, the Unreal Engine allows for .pak files to be encrypted to stop people like me from opening then up and to deter other from the same. And just as a last point, RWA would not exist without the developer allowing 'user generated content' no matter whether that was skins or models.
I certainly am looking forward to getting the tools though.