The Siskiyou Line

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Re: The Siskiyou Line

Postby BoostedFridge » Sun Jan 29, 2017 5:02 am

More progress on the 'west' side of Snowden.

20170129015338_1.jpg


20170129015352_1.jpg


20170129015230_1.jpg
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Re: The Siskiyou Line

Postby Boss1 » Sun Jan 29, 2017 12:06 pm

Looking good!
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Re: The Siskiyou Line

Postby Ericmopar » Mon Jan 30, 2017 3:49 pm

Is that bottom pic a picture of Shasta and Shastina?
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Re: The Siskiyou Line

Postby BoostedFridge » Tue Jan 31, 2017 5:29 am

Ericmopar wrote:Is that bottom pic a picture of Shasta and Shastina?


I wish it was! Its a similar shape, but unfortunately both peaks of Mt. Shasta are just too far away to get drawn. The little cinder cone at Black Butte looks massive in game (see below), and it is dwarfed in real life by Mt Shasta. I've been trying to figure out a way to get the mountain included, maybe making it part of the lower part of the sky? I would love to hear any suggestions.

Black Butte - Cinder cone.jpg
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Re: The Siskiyou Line

Postby krellnut » Tue Jan 31, 2017 9:26 am

Looks awesome Colin. Wish I could decorate like this. So look forward to this one.
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Re: The Siskiyou Line

Postby Bananarama » Tue Jan 31, 2017 9:42 pm

BoostedFridge wrote:I've been trying to figure out a way to get the mountain included, maybe making it part of the lower part of the sky? I would love to hear any suggestions.


Distant Mountains would be your best bet, but you'll likely need to texture the closeup version before generating DM to capture the snow cap.
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Re: The Siskiyou Line

Postby minerman146 » Tue Jan 31, 2017 10:20 pm

There is only one way, forced perspective.
Reduce the scale of Mt. Shasta and bring within viewing distance.
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Re: The Siskiyou Line

Postby BoostedFridge » Wed Feb 01, 2017 12:53 am

minerman146 wrote:There is only one way, forced perspective.
Reduce the scale of Mt. Shasta and bring within viewing distance.


I thought about this a fair bit, but the terrain drawing distance in Railworks seems to be only a few miles. In the example pictures below Mt. Shasta is 18 miles distant, but completely dominates the view. Whereas in the RW pic from the same location, even the hills 2 miles away are barely visible.

Siskiyou train near Gazelle 04121987.jpg

photo by Greg Brown

Gazelle S Curve.jpg




Hack wrote:Distant Mountains would be your best bet, but you'll likely need to texture the closeup version before generating DM to capture the snow cap.


I tried the 'distant terrain' feature not long after starting the route, but all it would do is crash Railworks.

I'm re-reading a thread you started in 2013 when the 'distant terrain' feature was new. I'm starting to wrap my head around this, but still have lots of questions. My 0,0 tile is near Weed, about 11 miles from the peak of Mt Shasta. Mt. Shasta itself was not part of my initial run of 1/3 arc-second DEM terrain, but I manually imported 1 arc second terrain to try to include it after I created the route. I didn't import any additional filler terrain beyond the extent of Mt. Shasta. To use the 'distant terrain' feature, do I have to import more terrain in a radius around my 0,0 tile? There seems to be mixed opinion about this.

Any help is appreciated, as getting Mt. Shasta visible in my route would drastically improve its realism!
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Re: The Siskiyou Line

Postby Bananarama » Wed Feb 01, 2017 10:19 am

Just use SRTM data - no reason to go through the hassel of converting 1/3 arc to readable format for anything further than a mile away or so. No crashes either. :D
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Re: The Siskiyou Line

Postby buzz456 » Wed Feb 01, 2017 10:24 am

In advance settings I have distant terrain slider all the way to the right and on the MRL I am seeing mountains that are 25 to 40 miles away. My settings have been like that near forever. The only thing I don't have full right are shadows which is about 3/4 right. I just checked the distances with Google Earth to see how far they were.
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Re: The Siskiyou Line

Postby Joshuaharkness » Fri Feb 10, 2017 10:29 am

I agree with Minerman on getting Mt. Shasta to show on the route. I do this all of the time on my own route. My route, the Taconic Hill's Shortline, is set in the Taconic Mountains of Vermont, but as it's a fictional route, creating hundreds of 4,000 foot mountains by hand would be extremely time consuming, instead, I create these peaks to a smaller scale, and combine them with the scenery in a way that makes them appear much larger and more distant, it's highly effective and can be very fast to do, too. You're issue with Mt. Shasta would be to find enough time to do this trick on a peak that size....
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Re: The Siskiyou Line

Postby buzz456 » Fri Feb 10, 2017 10:45 am

Has anyone looked at my comment and checked to see what their settings are? I'm just taking measurements from the terrain that Wally created for our route.
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Re: The Siskiyou Line

Postby BoostedFridge » Fri Feb 10, 2017 12:34 pm

buzz456 wrote:Has anyone looked at my comment and checked to see what their settings are? I'm just taking measurements from the terrain that Wally created for our route.


My viewing distance slider was in fact one 'notch' down from maximum. I turned it up to max, but it didn't seem to have any major effect on drawing hills at a greate distance. It seems to have just pushed the distance that the mountains turn to that bluey 'fog' colour further out.

I'm filling in all of the terrain around Mt Shasta with 1 arc second DEM and going to play around with the 'generate distant terrain' feature. (It has taken great restraint not to import more 1/3 arc-second DEM and extend the SP mainline further south)
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Re: The Siskiyou Line

Postby buzz456 » Fri Feb 10, 2017 2:25 pm

I am presuming that you have the tiles in your route the depicts Mt. Shasta. In other words if you fly close enough to it it does show up? I'm curious how close you have to get before the game shows it?
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Re: The Siskiyou Line

Postby BoostedFridge » Fri Feb 10, 2017 2:58 pm

buzz456 wrote:I am presuming that you have the tiles in your route the depicts Mt. Shasta. In other words if you fly close enough to it it does show up? I'm curious how close you have to get before the game shows it?



I imported the tiles for the mountain itself a while back, and am now filling in all of the terrain surrounding it, and any missing DEM in a wide radius around my 0,0 tile in preparation for the 'Distant Terrain' process.

Mt Shasta has such a huge base that when I 'fly' towards it in the game, I have to be very close to the base of the mountain before the full peak draws/appears for me. I can get exact measurements with the tape measure tool in the editor when I am home later.
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