Kali wrote:Usually if you set the engine number to one with an incorrect number of digits, it will go blank. To do this automatically you can just rewrite the numbering .dcsv ( GP38-2_numbers.dcsv for the GP38 ) to just put a wrong number in. Alternatively the quickest way would be to make a blank digit texture and name it number_#, and then edit GP38-2_digits.bin to add that as the digit to display for the # symbol. Then you just throw "####" in to your numbering dcsv.
If you're looking to move the autonumber boards, well... you can't. They're part of the main model, not an end-user movable child object. If you just want to change the autonumber series, they will be in the .dcsv file I've mentioned.
Kali,
How does one determine the "incorrect number of digits"? I am working on the new Covered Hopper from Mainlines and see he is using "SP400123" as an example of his autonumbering. When I change those numbers in the .dscv to a new range, 801001-801100 for example, nothing is displayed.
Regards,
Trevor