
OldProf wrote:I have no idea about your second question, either. In regard to your first, however, and to Harry Adkins' reply, isn't there already a Platform marker where you want the train to stop? If not, how are you instructing it to stop there at all? By the way, if you want the train to load/unload passengers. If you just want it to stop, any marker will do. Most route makers place Platform markers alongside station markers, in my experience.
If there is a Platform marker present, the train will stop at the very end of it. Specific Stop devices can be placed along a marker to indicate where a player engine should stop, but AI trains will not recognize those devices. If the Platform marker isn't where you want it, you could enter the route editor and modify it, but doing so would alter the marker only in your installation, not for anyone else.
If the problem persists, please provide screen shots of the marker in question in both 3D and 2D views to help the rest of us understand the situation better.

buzz456 wrote:"The platform marker is there, and the train already stops and loads / unloads but it stops too far and blocks a crossing. Real world they always stop prior, so I am trying to emulate that. "
That is not a entirely accurate remark. Commuter trains have been stopping across the streets in downtown Elgin for years and years.

Angelo wrote:So what worked for me on #1, I had to go to World editor for that route then adjust the platform marker distances and shortened them to just before the crossing.
I am not sure if this is the most practical method as I believe just submitting the scenario for use other users routes will probably not replicate what I did and the train may stop like it did before.

OldProf wrote:As I read the OP, the poster wants an AI train to make this passenger stop. In my experience, AI trains do not recognize stopping points.
_o_OOOO_oo-Kanawha wrote:Perhaps when stopping at platforms, passenger trains and multiple units also behave like this in regard to the driver symbol?
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