ozinoz wrote:Not that we are not grateful - but go to bed![]()
Thanks for the update...
I've turned into a night owl
(I'm off to bed now)
ozinoz wrote:Not that we are not grateful - but go to bed![]()
Thanks for the update...
mrennie wrote:jalsina wrote:That smoke, not bad at all! Wow!![]()
Thanks Jorge![]()
Of course, the FEF-3 doesn't want to be left out ...
) a few minutes ago. I had installed the update earlier today.
and a lot of orange sparks appearing on the rails (great detail btw
).
They will not close with a C keystroke. I had to use the cab handle to close them.

jalsina wrote:It would seem that you have changed the smoke/steam textures?
jalsina wrote:1- The independent brake was already set by default, along with the air brakes. I realized about that when I see the loco stopping the valve gear and say myself, and now what I have broken?and a lot of orange sparks appearing on the rails (great detail btw
).
jalsina wrote:2- When starting the run I open the cocks and run for some distance and then I try to close them. Nothing!They will not close with a C keystroke. I had to use the cab handle to close them.
I tried another run, another place, another consist. It took me several presses of C to fully open cocks (that probably is designed) but as before I could not close them except with the handle.
I wonder if those two aspects of the updated Connie are just on purpose or may be something unwanted.
mrennie wrote:'C' opens the cylinder cocks, 'Shift C' closes them.
Mike.mrennie wrote:Much more than that. I changed the entire emitter blueprint and coordinated it with the advanced physics scripting. That's why you wouldn't get the same results if you just took the new emitter and put it into another loco that doesn't have my scripting.
mrennie wrote:What happens is that if you accelerate the loco from a standstill, with enough cylinder pressure to overcome the force of the engine brakes, but then reduce that pressure (closing the throttle and/or reducing the cut-off) with the engine brakes still on, they eventually stop the driving wheels, but because the locomotive is still moving forward with some momentum, it can't stop immediately and instead slides along the rails (and hence the sparks).
mrennie wrote:I think instead of setting both brakes (engine and train) at the start, I'll leave the engine brake handle in Running. The train brake will still set both brakes, but when you release the brakes with the automatic, all the brakes will come off, so you won't fall into the trap of forgetting to check the brake cylinder pressure gauge before moving forward.
It has to have an "independent" control. A couple months ago a group in Steam posted (addressed to DTG) the need to have an HUD with the 3 different handles for the 3 brakes (instead of the 3 buttons and only one handle). Particularly this is a must for diesel dynamics that are independent from throttle in real life.
over?

jalsina wrote:One of those days I am going to look for a decompiler. There must be one somewhere.![]()
![]()
Not that I am interested in what you are doing with that smoke, but one of my major headaches I have had in TS2015 has been the CSX SD80MAC (maybe you saw the Steam guide I published about fixing the couplings). I passed entire days trying to fix those brakes until I discovered they were just wrongly scripted, so once the brakes handle reaches 25-26% the brakes go into emergency. DTG has done nothing to fix that gorgeous diesel model. The solution is somewhere into the .OUT file.![]()
jalsina wrote:I got a new sparks session today but for another reason I did not understood. When trying to accelerate more than necessary the wheels locked, sparks appeared (no explanation----brakes were off), until I got an error telling I had broken the Connie for excessive speed (I believe I was below 10 mph but in a winter snow environment). I could not reproduce it. Maybe I pushed the regulator too much.
Check the sparks: http://steamcommunity.com/sharedfiles/f ... =528093140
jalsina wrote:I don´t think that setting the train air brakes should set the independent of the loco.It has to have an "independent" control.
jalsina wrote:BTW, today I fell in the same trap again with the hidden independent but removed them on time before burning the shoes.
jalsina wrote:EDIT: Is it possible to modify the HUD in just one locomotive by using scripting or is it all in the core?

Your FB mentions a vid of the new exhaust mods and here we are, days later, still squirming in anticipation...

ozinoz wrote:Mike,
With the first update, was there any tweak to the whistle exhaust steam? I was doing some route testing yesterday with my now updated Connie and noticed that the loco exhaust smoke was being blown back along the loco as you would expect moving forward, but the whistle plume was being blown forward?
ozinoz wrote: Not sure also if it was my useless auto-fireman (so I can concentrate on other things) but there was plumes of steam from what looked like a "faulty pick up" from the injector. Couldn't manually shut it off. Might just have been an aboration, but I thought worth mentioning.
ozinoz wrote:You are turning into a tease - all sizzle, no sausageYour FB mentions a vid of the new exhaust mods and here we are, days later, still squirming in anticipation...
![]()
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mrennie wrote:I got a bit side-tracked with an idiotic conversation in the Steam forum (as a result of which, and just to prove a point, I'm thinking of setting up a competition where you have to count how many animated parts there are in the FEF-3).
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