dimovski wrote:AFAIK You should look into max water mass, not boiler volume.
Also, check how high the steam consumption and generation is - you'd have to do some tweaking if you never reach max output/exhaust limit. (tweaking == boiler efficiency goes up, cylinder efficiency down => more steam generated, more steam used)

dtrainBNSF1 wrote:dimovski wrote:AFAIK You should look into max water mass, not boiler volume.
Also, check how high the steam consumption and generation is - you'd have to do some tweaking if you never reach max output/exhaust limit. (tweaking == boiler efficiency goes up, cylinder efficiency down => more steam generated, more steam used)
I've done testing and fine tuning before hand and yes the boiler does reach its calculated max output and correct behaviour with the exhaust limit. Cylinder effectivity is now set so that at 10% cutoff the locomotive can hit its top speed AND steam usage just exceeds steam generation at that speed, just like I was taught by mrennie.
I haven't had a chance to make any tweaks to the boiler volume or the water mass just yet. The regular semester just started today- I'm just checking in between classes.
.dimovski wrote:I'm trying to figure out how to assure full boiler output when steam is actually used without the loco blowing off permanently when no steam is used...
(which happens with 0 blast exponent and 1 drafting...)
Just today, I started fiddling with this evaporation-rate-vs-fuel-fired thingie.... here's what I came up with (I love spreadsheets, btw):
https://www.dropbox.com/s/110pb0k503lvb ... .xlsx?dl=0
dimovski wrote:No, apparently, with a blast exponent of 0, your steam production is... equal to the boiler output, no matter how much steam you're using. (assuming ideal fire mass and correct damper usage)
I've been promised that it's an absolute lark.dtrainBNSF1 wrote:
Maybe I should try firing the FEF-3 manually for once instead of relying on the professional AI firemanI've been promised that it's an absolute lark.
mrennie wrote:dtrainBNSF1 wrote:
Maybe I should try firing the FEF-3 manually for once instead of relying on the professional AI firemanI've been promised that it's an absolute lark.
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I recommend watching these two videos first:
https://www.youtube.com/watch?v=aVyj-v86d14
https://www.youtube.com/watch?v=RORYnfl5VSY
" (Please don't ask in what context he said that) Biggest challenge for me isn't so much to keep it steaming; it's keeping that firebox clean.
Good thing that sand bucket's nearby .dtrainBNSF1 wrote:I've had my first runs with the Adv FEF-3 with me firing. As the late George Carlin once said, "[That wasn't] too horrifying. In fact in an odd way it's rather pleasant!" (Please don't ask in what context he said that) Biggest challenge for me isn't so much to keep it steaming; it's keeping that firebox clean.
Good thing that sand bucket's nearby .
I'm getting a better feel for oil burners. Maybe I can try something similar with other oil burners in future mods...
I've got more work to do.
It can look intimidating at first, but that makes it all the more satisfying, I believe. mrennie wrote:I'm really glad to hear that you're getting the hang of itIt can look intimidating at first, but that makes it all the more satisfying, I believe.
I suspect it would be very difficult to do anything similar with the other so-called oil burners in TS. As far as I know (and I don't actually own them, so I could be wrong), they don't simulate one of the essential pieces of equipment in an oil burner - the atomizer, nor the way you have to get the damper just right (in the FEF-3, too little or too much damper will reduce the steam generation, unlike in the core code's coal-burning simulation where more damper always equals more steam). There's a sneaky trick I used to make all of that work, one that I shan't reveal to anyone (sorry ... I already got burnt when I revealed how to do wheel slip).
).
. Not that I'd actually do that; I modify steamers, not build them.Return to Rolling-Stock Design
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