tycoonkid9 wrote:Sorry if I bump the thread. The numbering on the Metrolink loco needs correction. It is not #2xx, it's #851-873.
Does the F59PHi Coaster have inaccurate dynamic numbers?
tycoonkid9 wrote:I wonder if that will affect any scenarios...will you patch it at all?
tycoonkid9 wrote:I can't quill the horns on these locos for some reason.
DelayedInBlock wrote:Has anyone come up with a fix for the alerter? I've tried just about everything but can't seem to get it fixed. I've added an alerter sound and gotten nothing. I've tried removing the alerter info out of the F59PH XML, nothing. It's as if the alerter is in its own world.
FanRailer wrote:EDIT: It seems that DTG used a different method to code in the Alerter function on these locomotives. Simply dropping in alerter sound code from the P32AC-DM pack or any other american DLC that has an alerter will not do the trick. The alerter code is located in the simulation.out file, I believe, so unless someone can over-ride that code, we're out of luck for the time being.
Angelo wrote:FanRailer wrote:EDIT: It seems that DTG used a different method to code in the Alerter function on these locomotives. Simply dropping in alerter sound code from the P32AC-DM pack or any other american DLC that has an alerter will not do the trick. The alerter code is located in the simulation.out file, I believe, so unless someone can over-ride that code, we're out of luck for the time being.
Where is the simulation.out file located, and can it be tweaked in RW Tools?
Chacal wrote:No, it can't.
.out files are compiled .lua code.
There is no tool that can easily reverse-engineer these files so that readable lua source code is obtained.
A lot of DLC authors have stopped distributing their source code in order to protect their intellectual property.
Sadly it also hinders the spreading and sharing of knowledge that used to be prevalent in the sim community.
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