"Castle Rock n Roll" scenario for Castle Rock route

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"Castle Rock n Roll" scenario for Castle Rock route

Unread postby LoneWolfDon » Wed Mar 23, 2011 8:20 am

"Castle Rock n Roll", a free scenario addon for the Castle Rock Railroad route is available from my site (listed in the Routes & Scenarios section):
http://www.rryard.com/

Also available here in the RailWorksAmerica.com Library as well:
http://railworksamerica.com/FileLibrary ... Page1.html
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Scenario info:

Scenario works with default RailWorks installations.
Approximate level of difficulty is Easy.
Approximate time to complete is around 40 minutes.

Scenario Briefing:
Scenario Briefing: There's a Rock Concert in Monument today. You will be starting at Castle Rock. Attach your engine to a consist of passengers-cars then pick up waiting passengers there. Proceed to LarkSpar to pick up more passengers, then continue to your final destination in Monument. There may be some surprises along the way, so stay alert. Good luck Driver.
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Feedback welcome. If encountering any bugs, please give details.
Rock n Roll Driver! :D
Last edited by LoneWolfDon on Wed Mar 23, 2011 9:39 am, edited 1 time in total.
RailWorks Route & Scenario addons, video tutorials and other resources at http://www.RRYard.com
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Re: "Castle Rock n Roll" scenario for Castle Rock route

Unread postby Hawk » Wed Mar 23, 2011 9:27 am

LoneWolfDon wrote:Should also soon be available here in the RailWorksAmerica.com Library as well.

...like in 'Now!'. *!greengrin!*
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Re: "Castle Rock n Roll" scenario for Castle Rock route

Unread postby LoneWolfDon » Wed Mar 23, 2011 9:39 am

Many thanks Hawk-man! !!*ok*!!
Mucho appreciated.
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Re: "Castle Rock n Roll" scenario for Castle Rock route

Unread postby buzz456 » Wed Mar 23, 2011 6:57 pm

Just got done running this scenario. !!*ok*!! Nice job Don. I think you have a future making these.
**!!bow!!**
Thanks,
Buzz
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Re: "Castle Rock n Roll" scenario for Castle Rock route

Unread postby imnew » Fri Mar 25, 2011 2:52 am

Don, you are now RWA`s official scenario god !!*ok*!! Thanks
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Re: "Castle Rock n Roll" scenario for Castle Rock route

Unread postby LoneWolfDon » Fri Mar 25, 2011 4:03 am

Nice to know some peeps out there are enjoying my scenarios. Perhaps I'm gradually getting better at this route & scenario building stuff, but I'm still learning lots of new things all the time the more I work and experiment with it.

BTW: Most all users report back that this scenario runs ok without any troubles. But, I did get a couple of comments regarding some conflict or error with one of the AI trains.

I believe this only happens if you're driving your train way too slowly and behind schedule, as I approximated some AI trains to start on their paths at certain times according to having the Player train driving towards the upper-limit of posted speed limits when possible (though I did try to give a bit of leeway).

But, basically to avoid the AI conflict path error that could happen if going too slow, try to arrive at your passenger-stop in LarkSpur before the time of 14:19 , (if driving near upper-limit of posted speeds when possible, you can arrive there to your stop in LarkSpur around the time of 14:16), then hopefully in that case the player train should avoid the conflict with the approaching AI train (be sure to wait in LarkSpur at that platform until the AI train passes and the junction-light just up ahead of your train there turns green before proceeding again).

Other than that, I think there are no reported problems with this scenario.
RailWorks Route & Scenario addons, video tutorials and other resources at http://www.RRYard.com
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Re: "Castle Rock n Roll" scenario for Castle Rock route

Unread postby arizonachris » Fri Mar 25, 2011 6:41 am

LoneWolfDon wrote:I believe this only happens if you're driving your train way too slowly and behind schedule


LOL, no worries there for me. I'm always either speeding, or going to fast, or both. !**duh*!!

Route building, now scenarios. I envy your abilities, wish I had the time or the inclination, Don. We really need scenarios for the routes on this sim, especially third party routes.
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