by BNSFdude » Thu Dec 25, 2014 3:49 pm
I try to not be vocal. I really do.
I am one of the largest critics of some of the decision making internally and I believe it doesn't make me much friends in the towers, nor does posting publically.
In my time aboard I have seen good and bad. My only critique that I repeatedly bring up is that it seems decisions for making DLC isn't always properly researched prior to just jumping in. There have been times where they have pulled it off well, and times which seems to be lately, the brash decision making bites them in the butt. But my whole ordeal is I wouldn't critique or make public posts that are in opposition of what the company wants to hear or the community to hear, simply because I care. I want to see this simulator be a simulator that the community of MSTS set out to make that old sim to be, not some arcade-y game. That's not to say it can't be both, but I have always had a drive to make the most IMMERSIVE experience, wether that be audio, visuals, or the gameplay itself. However, I only had the tools to do parts of that, not the sum, so I sought to become part of something bigger.
Hopefully this sheds some light on my drive for the game, as well as hopefully drive the community to drive the company to do the same as well.
Anthony Wood
Audio Engineer - Searchlight Simulations