

Keep up the good work 

SCLJim wrote:. I opted to go ahead and eliminate the door geo.
SCLJim wrote:19,312 tris.
I want to try to keep it as close to 20k as I can but it may go over a bit by the time I add a simple cab interior, and tweak a few other details. I actually bake my AO and Normals in XNormal, then go back in Photoshop and add to or clean them up. XNormal just seems to provide the cleanest bakes with very little work involved. My knowledge of Blender is really lacking and is still my sticking point for getting models in game. I can build models all day, but I absolutely hate setting them up for Railworks, especially when I have to add a whole new learning curve with Blender. It really slows the process down. The past few days I've just been screwing around in Blender setting up shaders for RW and trying some simple animations, but that is about as far as I have gotten.thecanadianrail wrote: i noticed that the photo you have of it loaded the logs at the bottom are going through the car! i assume this will be fixed in time right?

again SCLJim wrote: especially when I have to add a whole new learning curve with Blender. It really slows the process down. The past few days I've just been screwing around in Blender setting up shaders for RW and trying some simple animations, but that is about as far as I have gotten.
SCLJim wrote:I can build models all day, but I absolutely hate setting them up for Railworks .



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