How do you guys go about this ? Is there a magic button in the scenario editor that will tell me how much power is needed?

Ericmopar wrote:It all depends on whether you highlight the consist and load it using the upper right flyout as well. A common problem I see in scenarios, is people not loading the trains.
A good example, would be the 3% grade on Cajon. You wouldn't want to drop below about 13MPH on that in notch 8. In real life, they seem to have adopted the idea of a little extra power these days. The trains don't seem to drop below 20MPH under normal use these days. I think someone/s finally realized that underpowered trains are more trouble than they are worth. They stall too easily, they tie up the timetable and they add a lot of wear and tear to engines, causing much higher maintenance costs and more downtime for the engines themselves.
Even the Great Grandads figured out "Speed is Money"
SD40Australia wrote:Unfortunately Train Simulator suffers from some hiccups and these are unrealistic like the wheel slip problem that occurs on modern day locomotives with advanced wheel slip systems in their computers.
Anyway, 6000 horsepower is able to pull a train of 5000 tonne up a 1/150 grade (0.66% grade) approximately. This is from my experience of heavy haulage rail freight.
So on Cajon Pass with a 3% grade you will want about 22000 hp to lift it (5000 tonne). I didn't calculate it right but it is an educated guess.
I would say researching the timetables and such as (published gradients/horsepower table) issued by the railroads would be helpful.
Daniel
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