Possible Scenario Problem

The RWA Lakeside Route project discussion.

Moderator: ricksan

Re: Possible Scenario Problem

Unread postby Friedy » Fri May 30, 2014 7:37 pm

In spite of some people having success, I have elected to continue the process of breaking the scenario into two parts, one out and the second back. While some people have found "work-arounds", I would like non-technical players to concentrate on the route and the challenge of dealing with a heavy, slow accelerating, slow braking train. The second part has allowed me to add a couple of AI train meet challenges on the trip back, that I think you will find interesting...

A Spoiler below

The added challenge is due to the need to plan ahead to allow stopping prior to a red signal with a locked switch set against the player. A player who blindly drives the speed limit assuming that the signal will clear or they will be able to stop from full speed when they see a stop ( red signal, ) will be surprised that it just doesn't work that way.
Friedy
 

Re: Possible Scenario Problem

Unread postby robbit » Sat May 31, 2014 12:00 pm

To fix this problem you just need to go into the scenario editor and set the switches in the mine so there are no cars in the path that is set. Then save the scenario and clear the blueprint.pak files and you should be all set.
robbit
 
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Location: Maine

Re: Possible Scenario Problem

Unread postby dcushing » Sat May 31, 2014 1:37 pm

robbit wrote:To fix this problem you just need to go into the scenario editor and set the switches in the mine so there are no cars in the path that is set. Then save the scenario and clear the blueprint.pak files and you should be all set.

Thank You!!! That works.

Duncan
dcushing
 
Posts: 297
Joined: Sat Nov 20, 2010 8:08 pm

Re: Possible Scenario Problem

Unread postby dcushing » Sun Jun 01, 2014 12:03 pm

Friedy wrote:In spite of some people having success, I have elected to continue the process of breaking the scenario into two parts, one out and the second back. While some people have found "work-arounds", I would like non-technical players to concentrate on the route and the challenge of dealing with a heavy, slow accelerating, slow braking train. The second part has allowed me to add a couple of AI train meet challenges on the trip back, that I think you will find interesting...

A Spoiler below

The added challenge is due to the need to plan ahead to allow stopping prior to a red signal with a locked switch set against the player. A player who blindly drives the speed limit assuming that the signal will clear or they will be able to stop from full speed when they see a stop ( red signal, ) will be surprised that it just doesn't work that way.


Will you be releasing this? It sound very interesting.

Duncan
dcushing
 
Posts: 297
Joined: Sat Nov 20, 2010 8:08 pm

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