I am still thinking about the day/night problem. One idea I had was to place the night time nodes without the _fx_night under a parent node which did use _fx_night.
Kinda like:
- Code: Select all
- 1_1000_ParentNight_fx_night
|
- Frame_1
|
- Frame_2
|
- etc...


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We had to use a boolean flag to get the script to update after initial load. Apparently, the game did not know what season it was in the scenario, before it started running the script. (That's probably not a completely accurate description, but here is the final code below:
