SEATTLE SUBDIVISION TO TACOMA RELEASED!

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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby ErikGorbiHamilton » Sat Jan 04, 2014 12:20 pm

That looks like either CEECO which is now a Progress rail facility or the main shops in tacoma.


If your wondering guys, a foreign road unit in Tacoma wont look that out of place because progress rail repaints units. I just saw a Chicago Belt Railway GP40 sitting on the east end of the yard not to long ago paired up with a Portland And Western GP40 3006.
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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby eyein12 » Sat Jan 04, 2014 2:11 pm

well whatever it maybe called I just got the pics from google street and that's what I went off of.

tac.jpg


2014-01-04_00004.jpg
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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby thebigroyboyski » Sun Jan 05, 2014 8:17 am

Really looking forward to this route especially some of the stock your saying might come with it.
I think the articulated maxi stacks are one of the most needed pieces of rolling stock in the game.
My paypal account is looking forward to giving you some funds in the future !!*ok*!!
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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby eyein12 » Sun Jan 12, 2014 8:38 pm

Just a quick shot of whats to come.

First is a RTC 5800 Cu Ft plastics hopper. NAHX with 100 road numbers. Not a very common hopper but one the game hasnt seen yet none the less. Mike durdan created the model. I am rendering it and adding some details to it. comes with the route with the articulated well cars and a 60ft box car. The 60 ft box car will be interactive so that the door slides open and you can load it using one my my interactive interior warehouse buildings Im creating specifically for it(i'll show the building soon).

5800cu.ft hopper.jpg



More to come...
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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby OldProf » Tue Jan 14, 2014 10:34 am

eyein12 wrote:Image



some more urban sprawl outside of puyallup. Track in the background. There are 5 versions of this house I just have to render the rest of the maps. Im actually experimenting with these; as you can see the street and driveways are attached to the houses as 1, I am trying to connect the streets using a fixed netwrk blueprint(like an intersection) so far it shows up as an intersection but I cant connect them, I'll be tinkering with the wideness values to see if that helps.


ian


Yep, that looks like a subdivision all right, but is it really in Seattle? *!rolleyes!*
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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby OldProf » Tue Jan 14, 2014 12:48 pm

thebigroyboyski wrote:
Whatzizname wrote:... He also recently upgraded his dash 8 for free. You won't catch RSC doing that for DLC.


I just have to disagree strongly with this statement about RSC/DT. They frequently send out free update patches to both rolling stock and routes.
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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby eyein12 » Tue Jan 14, 2014 1:19 pm

OldProf wrote:
eyein12 wrote:Image



some more urban sprawl outside of puyallup. Track in the background. There are 5 versions of this house I just have to render the rest of the maps. Im actually experimenting with these; as you can see the street and driveways are attached to the houses as 1, I am trying to connect the streets using a fixed netwrk blueprint(like an intersection) so far it shows up as an intersection but I cant connect them, I'll be tinkering with the wideness values to see if that helps.


ian


Yep, that looks like a subdivision all right, but is it really in Seattle? *!rolleyes!*



huh? Yeah they have these trype of houses in seattle and tacoma, typical suburban sprawl houses. Every city has them they are standard. Do you live in america?
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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby Chacal » Wed Jan 15, 2014 2:44 am

I have a friend in Seattle who bought pretty much this same house for several trillion dollars + the joy of getting stuck in traffic several hours a day.
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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby mrennie » Wed Jan 15, 2014 5:09 am

Looks fabulous!
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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby eyein12 » Thu Jan 23, 2014 9:21 pm

Boy seems like everyone and their brother is popping out content these days.

anyway heres a quick view of the full 3 car maxi IV gunderson well car set in BNSF.

1.jpg


2.jpg



I will post more pics and a vid of it once I get it to function in the game. sorry for the poor quality pics. should be a day or two before its completely done.

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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby fecrails » Fri Jan 24, 2014 7:14 am

!*drool*!

Nice job Ian!
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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby thebigroyboyski » Fri Jan 24, 2014 7:57 am

fecrails wrote:!*drool*!

Nice job Ian!


+1

Looking good !!*ok*!!
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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby eyein12 » Fri Jan 24, 2014 8:57 am

thanks, I need to play with the spec values so it shines a little more. I just scaled it width wise to fit with my new containers and now it seems like the proportions are correct with the bogies. so that looks good. i'll post more pics tonight and possibly a vid if i get success on the rails.
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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby eyein12 » Sat Jan 25, 2014 4:22 pm

OK so I got the articulated well cars finished and on the rails. they work great. I fixed the coupler issue for the most part except for when the engine front is facing a car to be coupled the coupler rotates 180 degrees and couples. but the back coupler couple correctly.

I'll figure it that out eventually, for now my coupler works with RSC's which is a good thing.

I will post a quick video tonight showcasing the new well cars once I put some of my new containers in them.

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Re: (WIP) SEATTLE SUBDIVISION TO TACOMA

Unread postby eyein12 » Sun Jan 26, 2014 4:13 pm

https://www.youtube.com/watch?v=sJmCLEhC5VI


finally got them to work. I'll have a few variations with containers but most of the containers you'll add to the cars via the hyster stackers in the intermodal yards. I am onto the boxcar now and its functions. will show sometime this week.
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