[WIP] NS EX-CNW patch

Post your FREEWARE 'Works in Progress' here!

[WIP] NS EX-CNW patch

Unread postby ConrailHeritage » Tue Dec 03, 2013 7:57 am

Ok, so I like to railfan in Virginia, and lately a couple months ago I saw tons of EX-CNW patched NS sd-40s going to Juanita to be repainted into NS livery. And I decided, as a beginning painter, I should start small. So I have repainted the engine, and am going to release it, except for one thing: I can't turn it back into a .tgpcdx folder. I use gimp (I cant afford anything else), so they turn into bitmaps. How do I turn it from .bmp to .tgpcdx file? Thanks.
NS OCS F7 Units: 1% Done
NS EX-CNW UP Leased: indefinitely on hold
ConrailHeritage
 
Posts: 62
Joined: Fri Nov 01, 2013 4:39 pm
Location: Railfanning

Re: [WIP] NS EX-CNW patch

Unread postby buzz456 » Tue Dec 03, 2013 9:22 am

Get DXTBmp. It's a freebie out there and get RSBin Tool from the library here. Open the texture that you want to replace in RSBin Tool. Then save your BMP from Gimp and open it with DXTBmp. The RSBin image will say it's DXT3 or 5 probably. You need to save your texture in the same format. The easiest thing to add for a alpha channel is just make a dark gray template the same size as your image. (85%) or so and then when you have it in it's window save them as a DDS. Go to RSBin Tool and tell it to 'Import' DDS under the DDS Tool tab. This should change the texture there into your new paint. Do a 'save as' after making a copy of the original and Shazaam, your new texture should show up in game after a re-start. If you already have your object in a scenario just say quit and then play again. You don't have to start the whole game over for texture changes.

I think I have that all in order. Holler if that's confusing after you try it.

P.S. The darker you make the alpha the less shine and will darken the colors a bit the lighter the shinier it will be. That's just kind of experimental. Let me know when you get the basics done and I'll give you a couple of other alpha tips.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21011
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: [WIP] NS EX-CNW patch

Unread postby ConrailHeritage » Tue Dec 03, 2013 11:26 am

buzz456 wrote: Do a 'save as' after making a copy of the original and Shazaam, your new texture should show up in game after a re-start.


Well, I did that, put a pop-up appears saying: "It appears this file is read-only. Please Try Again with a different file!"
NS OCS F7 Units: 1% Done
NS EX-CNW UP Leased: indefinitely on hold
ConrailHeritage
 
Posts: 62
Joined: Fri Nov 01, 2013 4:39 pm
Location: Railfanning

Re: [WIP] NS EX-CNW patch

Unread postby buzz456 » Tue Dec 03, 2013 11:36 am

Do you have RWTools? If so go into options and one of them is make all RW files read write. If not right click on the file and go to properties. Change it there to read write. It's way easier in the long run to do it globally through RWTools.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21011
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: [WIP] NS EX-CNW patch

Unread postby ConrailHeritage » Tue Dec 03, 2013 3:51 pm

Ok, Thank You very much, now a very important question: How do I get the files into the trainsimulator game? I have edited the bin file so the name was changed, but now I cant get it onto the game! It is in the kuju folder, but I cant find it on the game!
NS OCS F7 Units: 1% Done
NS EX-CNW UP Leased: indefinitely on hold
ConrailHeritage
 
Posts: 62
Joined: Fri Nov 01, 2013 4:39 pm
Location: Railfanning

Re: [WIP] NS EX-CNW patch

Unread postby buzz456 » Tue Dec 03, 2013 3:57 pm

Did you just change the name of the file or did you go into the bin file and change content there? And do you have RWTools?
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21011
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: [WIP] NS EX-CNW patch

Unread postby ConrailHeritage » Tue Dec 03, 2013 4:04 pm

buzz456 wrote:Did you just change the name of the file or did you go into the bin file and change content there? And do you have RWTools?


No, I went into the bin file and changed the name and path in there. Am I supposed to change the .bin file name? and yes, I have rwtools (or at least 15 trys left)
NS OCS F7 Units: 1% Done
NS EX-CNW UP Leased: indefinitely on hold
ConrailHeritage
 
Posts: 62
Joined: Fri Nov 01, 2013 4:39 pm
Location: Railfanning

Re: [WIP] NS EX-CNW patch

Unread postby buzz456 » Tue Dec 03, 2013 4:24 pm

You want to do something like edit \oldlocomotivename\ and replace all with \newlocomotivename\ The name on the outside of the bin normally doesn't mean anything. If you are using serz you have to remember to update the bin file by dragging the xml over the serz. You can confirm that's done by checking the time. If you do it with RWTools it does it for you AND makes a backup if you screw up. All you have to do there is remember to save.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21011
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: [WIP] NS EX-CNW patch

Unread postby ConrailHeritage » Tue Dec 03, 2013 5:28 pm

Ok, they are in the game, and are working.... except for one thing: they still have the word "Union Pacific" and the UP logo on it. Which files am I supposed to repaint, as ingame, the engines look like this:
2013-12-03_00004.jpg


What they look like in gimp:
UP_SD_40_1_colb.jpg
UP_SD_40_2_colb.jpg
You do not have the required permissions to view the files attached to this post.
NS OCS F7 Units: 1% Done
NS EX-CNW UP Leased: indefinitely on hold
ConrailHeritage
 
Posts: 62
Joined: Fri Nov 01, 2013 4:39 pm
Location: Railfanning

Re: [WIP] NS EX-CNW patch

Unread postby buzz456 » Tue Dec 03, 2013 5:32 pm

OK here's another painting trick. One by one just add .xxx to the end of each texture until the unit in game shows missing textures. That's the one you need to replace with yours.

You're close.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21011
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: [WIP] NS EX-CNW patch

Unread postby XDriver » Tue Dec 03, 2013 5:51 pm

Find your Logos.TgPcDx. Open in you paint editor and make the alpha all black.

image
logo.jpg


alpha before
al.jpg


alpha after
al 2.jpg
You do not have the required permissions to view the files attached to this post.
Image
User avatar
XDriver
R.I.P.
 
Posts: 812
Joined: Wed Oct 19, 2011 7:58 pm
Location: Erie, Pa.


Return to Freeware WIP

Who is online

Users browsing this forum: No registered users and 4 guests

cron