WIP: Mt. Hood RR

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Re: WIP: Mt. Hood RR

Unread postby thecanadianrail » Thu Dec 23, 2010 2:05 am

i tryed to play the route without the project platform, and it says it could not load some railcars that came with it. so i tryed to make my own scenario but even without using these assets i still got the same error message even without using these assets
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Re: WIP: Mt. Hood RR

Unread postby MadMike1024 » Thu Dec 23, 2010 3:14 am

thecanadianrail wrote:i tryed to play the route without the project platform, and it says it could not load some railcars that came with it. so i tryed to make my own scenario but even without using these assets i still got the same error message even without using these assets


Both the locomotives I used are from PP, and some of the scenic items as well. If you want to use others, you'll need to get a program called RW_Tools to remove the one scenario, then load your own setup. MM

BTW, there is a gandy dancer's error East of the grain elevator. If you look closely, there are actually two tracks, laid one on the other. It interferes with the one turnout.
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Re: WIP: Mt. Hood RR

Unread postby MadMike1024 » Thu Dec 23, 2010 3:23 am

Hawk wrote:WWilburton Steel Freight crane - http://www.trainsim.com/ (free) Is that the same crane by Dick (dick8299) Ham & Kevin McGowan here in the File Library?


It is... MM
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Re: WIP: Mt. Hood RR

Unread postby Samwolf » Thu Dec 23, 2010 6:07 am

Thanks for the Christmas present. This one will bring back some good memories.
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Re: WIP: Mt. Hood RR

Unread postby ex-railwayman » Thu Dec 23, 2010 8:01 pm

Well, you did say that it is a BETA version release and still very much WIP, Mike, so, don't worry about these little problems with laying one track on top of another, I've seen worse....... !*roll-laugh*!

Incidentally, the website for Josef72 from the Czech Republic is - http://www.railworks.cz/
The Foliage pack from SAD can be obtained from the UKTS library - http://www.uktrainsim.com/filelib-info. ... leid=23167

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Re: WIP: Mt. Hood RR

Unread postby MadMike1024 » Fri Dec 24, 2010 1:10 am

Hawk has updated the files, it has the track error corrected, and an asset list in the readme.

MM
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Re: WIP: Mt. Hood RR

Unread postby MadMike1024 » Fri Dec 24, 2010 4:52 pm

BTW,
Phorum Peninsula is on sale through Steam for $6.74USD - http://store.steampowered.com/search/?t ... t+platform

Ft. Kent to Eagle Lake is on sale for $9.49USD - http://store.steampowered.com/search/?t ... s+ft.+kent
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Re: WIP: Mt. Hood RR

Unread postby MadMike1024 » Wed Dec 29, 2010 2:28 pm

A small change is coming: The railroad is to become the 'Hood River RR' This will allow me to get a divorce from reality, and become a free man. *!lol!*

At the Dee sawmill, the old logging line up into the woods west of the Hood River canyon will return to it's glory. After all, DickyJim is making some Shays, and they MUST have a place to play. !*roll-laugh*!

The large lava flow West of Parkdale is going to get some tourist train (I think NG!) treatment, based on the old Parkdale sawmill logging line.

It will still be a recent operation, but could be backdated into the steam days with no effort. I'm continuing development, and I'll post some shots of the logging line in a few days.

I hope you all are having fun switching the industrial area... please, feedback if you find anything out of place or odd.

MM
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Re: WIP: Mt. Hood RR

Unread postby ex-railwayman » Wed Dec 29, 2010 3:15 pm

Hello Mike,

I'm now back after my Christmas break and I decided this afternoon to have a little play on your route, however, my RW Tools informed me that there is no route template for this layout, and indeed there doesn't seem to be an asset folder in the download pack, just, the route content, you know, scenarios and such like, any idea where I can obtain this important item please ??

Thanks.

Cheerz. ex-railwayman.
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Re: WIP: Mt. Hood RR

Unread postby Samwolf » Wed Dec 29, 2010 6:10 pm

MadMike1024 wrote:A small change is coming: The railroad is to become the 'Hood River RR' This will allow me to get a divorce from reality, and become a free man. *!lol!*

At the Dee sawmill, the old logging line up into the woods west of the Hood River canyon will return to it's glory. After all, DickyJim is making some Shays, and they MUST have a place to play. !*roll-laugh*!

The large lava flow West of Parkdale is going to get some tourist train (I think NG!) treatment, based on the old Parkdale sawmill logging line.

It will still be a recent operation, but could be backdated into the steam days with no effort. I'm continuing development, and I'll post some shots of the logging line in a few days.

I hope you all are having fun switching the industrial area... please, feedback if you find anything out of place or odd.

MM


Only noticed two things so far. There's a building with a overhang near the starting point as you head up the river where the train drives through the overhang and the first road bridge is so low that the train cab passes through the bridge. Other wise looks real good, almost like riding the route for real again. !*brav*!
Last edited by Samwolf on Thu Dec 30, 2010 7:06 am, edited 1 time in total.
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Re: WIP: Mt. Hood RR

Unread postby MadMike1024 » Wed Dec 29, 2010 9:00 pm

ex-railwayman wrote:Hello Mike,

I'm now back after my Christmas break and I decided this afternoon to have a little play on your route, however, my RW Tools informed me that there is no route template for this layout, and indeed there doesn't seem to be an asset folder in the download pack, just, the route content, you know, scenarios and such like, any idea where I can obtain this important item please ??

Thanks.

Cheerz. ex-railwayman.


Have you the first download? If so, I discovered some missing assets, and updated and re-uploaded the file. Uninstall the original file, and load up the one currently available.
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Re: WIP: Mt. Hood RR

Unread postby ex-railwayman » Thu Dec 30, 2010 7:51 am

Hmmm, no, I didn't know you had more than one version, thanks for the suggestion.

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Re: WIP: Mt. Hood RR

Unread postby buzz456 » Thu Dec 30, 2010 11:54 am

Community Project Platform? OK what's this and where do you get it? !*don-know!*

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Re: WIP: Mt. Hood RR

Unread postby MadMike1024 » Thu Dec 30, 2010 12:37 pm

buzz456 wrote:Community Project Platform? OK what's this and where do you get it? !*don-know!*
Buzz


It's also known as 'Phorum Peninsula' and there's a link to the Steam page where you can purchase it 7 messages higher.

Samwolf wrote:Only noticed two things so far. There's a building with a overhang near the starting point as you head up the river where the train drives through the overhang and the first road bridge is so low that the train cab passes through the bridge. Other wise looks real good, almost like riding the route for real again. !*brav*!


I Have changed out the station building, and I'm converting the roads and bridges to Scaleroads™, so that may help. If needs be I'll raise it a bit.

Thanks
MM
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Re: WIP: Mt. Hood RR

Unread postby buzz456 » Thu Dec 30, 2010 2:42 pm

John Lippai - NS New River District Lawson Warhouse, scrapheaps, and Bridges

I know I'm being a pain, however not to be found. Route runs great but I missing the first bridge as you go out of town, not the metal one the next one.. I assume it's in that pack.

Great work. Screen shots coming up in a bit.

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Last edited by buzz456 on Thu Dec 30, 2010 3:07 pm, edited 1 time in total.
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