KCS GP30

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KCS GP30

Unread postby buzz456 » Sun Jul 10, 2011 1:25 pm

02986.JPG


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Re: KCS GP30

Unread postby bsrrco » Sun Jul 10, 2011 5:41 pm

The KCS gp30 all ran on standard blomberg trucks. The only ones with ALCO tucks were SOO LINE & GM&O

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http://www.rrpicturearchives.net/showPi ... ?id=267517 --red
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Re: KCS GP30

Unread postby buzz456 » Sun Jul 10, 2011 8:40 pm

*!!thnx!!*
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Re: KCS GP30

Unread postby buzz456 » Sun Jul 10, 2011 9:39 pm

02995.JPG

!!det!!
Wolla!
!!**sorry**!!
Buzz


Good catch.
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Re: KCS GP30

Unread postby imnew » Mon Jul 18, 2011 4:05 pm

!!*ok*!!
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Re: KCS GP30

Unread postby buzz456 » Mon Jul 18, 2011 7:44 pm

As soon as my Guru PapaXpress gets my numbering problem straightened out this is pretty much ready to go.
02997.JPG


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Re: KCS GP30

Unread postby PapaXpress » Mon Jul 18, 2011 9:02 pm

I should be able to get to it tonight... lets see if the kids will get to sleep on time.
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Re: KCS GP30

Unread postby PapaXpress » Tue Jul 19, 2011 12:23 am

You have mail...

Gonna warn you now Buzz, put something soft between your hand and your head... cause your gonna slap it hard. *!lol!*
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Re: KCS GP30

Unread postby PapaXpress » Tue Jul 19, 2011 11:42 pm

Buzz... you have more mail with attachments!

OK, so here's the story.. it was not a head slapping moment. I was testing with four digit numbers and Buzz was testing with three. KCS GP30's only used three digits, and the model supports only four digits. This means if you feed it a three digit number or smaller it shows nothing.

Now... there is a work around. You can use the 'x', however, by itself it will show a white number which is kinda hidden. This would be OK for some people, but you can take it one step further. I made a texture for the 'x' number and removed the dropout, essentially turning it into a space character. I also had to add this to the number BIN so it could get picked up.

Code: Select all
<cNamedTextureSetBlueprint-sTextureEntry d:id="28449696">
      <TextureName d:type="cDeltaString">x</TextureName>
      <TextureID d:type="cDeltaString">DTM\Models\RailVehicles\Diesel\GP30\KCS\Engine\Textures\[00]Number_x</TextureID>
</cNamedTextureSetBlueprint-sTextureEntry>


This enabled me to use numbers like this in the DCSV file:

Code: Select all
<cCSVItem d:id="28417032">
   <X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</X>
   <Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</Y>
   <Name d:type="cDeltaString">x700</Name>
</cCSVItem>


and I can get fancy:

Code: Select all
<cCSVItem d:id="28417032">
   <X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</X>
   <Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</Y>
   <Name d:type="cDeltaString">x68x</Name>
</cCSVItem>


KCS_x68x.jpg


I learned a thing or three about this... now to see if I can apply it some of my other repaints !!det!!
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Re: KCS GP30

Unread postby arizonachris » Wed Jul 20, 2011 2:51 am

Y'all are all Martians, don't speak English, but I love the work you do. Just don't zap me with a laser and I'll be fine. Nice work, both of you. !!*ok*!! !*salute*! **!!bow!!**
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Re: KCS GP30

Unread postby nchap123 » Sun Aug 18, 2013 11:42 am

How do you get these? are they Payware or FreeWare and What website they come from? Thanks
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Re: KCS GP30

Unread postby buzz456 » Sun Aug 18, 2013 12:40 pm

This is a pre 2013 model and has not been updated. If I recall correctly it (the model) was done by DTM. If he ever updates the model I will update the paint job. !!**sorry**!!
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