g_nash wrote:JerryC wrote:The end user will praise you for detail, and chew you a new one over doing to much with textures.
There'll be little praise if FPS are below expectations.
You need to look balance in the game, some things for sure need geometry, but what can be done with normals and good textures is what counts.
There will be little sympathy for folks who want to "play-without-pay" and expect these models to run high-FPS on low end systems. I was once of this thought process, but when I started thinking about the cost difference of building a high-end computer for gaming ($1500-2000 once every five years), versus how much it costs to have a flesh-and-blood train layout in my house ($500 per month, FOREVER!), I was happy to put in the cash to be able to to PC game smoothly in style!
Edwin, I think that DTG and all developers should push things as far as they can, throw as much detail and operations as the game engine will allow (if the information can be obtained) into each rolling stock model and route. I say rolling stock model, not scenery asset, because we need to concentrate on trains, lest we get bogged down in the trackside stuff and never complete a route!