Genesis P42DC Coming Soon!!!!!!!

This forum is for discussion of any DTG products in development and also WIP Reports of DTG's DLC products

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby _o_OOOO_oo-Kanawha » Thu Jan 30, 2014 4:06 pm

UPSD70ACe wrote:Otto told me you cannot edit the P42 engine script.Since it says Out on the file I wonder if you can delete the? Engine script then paste it in the folder with the one I fixed?


Hold on to that old G-Trax asset as it has the complete engine and simulation scripts in clear text .lua, instead of compiled/obfuscated .out files. Useful for the digital cab instrumentation and other things that can be adapted to other locomotive cabs.
Edwin "Kanawha"
Image
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
User avatar
_o_OOOO_oo-Kanawha
 
Posts: 3231
Joined: Mon Nov 14, 2011 2:12 pm

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby SouthernPacific-Mike » Thu Jan 30, 2014 6:59 pm

Ahh... Excuse be for my ignorance. But are the lights on the sides of the passenger cars suppose to change color when the doors are open? I thought they did. Was it red to green? I thought in the older G-Trax Version we had to modify the script because it was left out. Or am I dreaming? If not I assume we cannot, modify the new version to do the same?
SouthernPacific-Mike
 
Posts: 51
Joined: Sun Feb 12, 2012 4:44 pm

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby buzz456 » Thu Jan 30, 2014 7:14 pm

It is when the brakes are released and on mine it works just fine. Red brakes on green brakes off.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20940
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby Bermúdez » Thu Jan 30, 2014 7:15 pm

The engine sounds are still the same, that is horrific. *!sad!*
My Spanish website dedicated to Train Simulator 2019: https://ferrosim.es
Image
User avatar
Bermúdez
 
Posts: 265
Joined: Thu Jul 26, 2012 3:36 pm
Location: Teruel, Spain

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby buzz456 » Thu Jan 30, 2014 7:16 pm

Bermúdez wrote:The engine sounds are still the same, that is horrific. *!sad!*


That's a little harsh. I didn't find them anywhere near that bad whatever horrific means.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20940
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby FanRailer » Thu Jan 30, 2014 7:31 pm

Several things caught my attention before I had even operated the locomotive:
1. Max fuel should be 2200 gallons, not 1800 gallons.
2. Tractive effort is too high. The default values that the locomotive comes with are 394 kN starting and 267 kN continuous. The P42DC, in actuality, should have a starting effort of 280 kN from 0 km/h - 36 km/h (0 - 22.37 mph), and a continuous rating of 169 kN @ 61 km/h (38 mph). The Tractive effort vs speed .dcsv file should read like this:
<?xml version="1.0" encoding="utf-8"?>
<cCSVArray xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="1">
<CSVItem>
<cCSVItem d:id="2">
<X d:type="sFloat32">0</X>
<Y d:type="sFloat32">280.25</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="3">
<X d:type="sFloat32">10</X>
<Y d:type="sFloat32">280.25</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="4">
<X d:type="sFloat32">20</X>
<Y d:type="sFloat32">280.25</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="5">
<X d:type="sFloat32">30</X>
<Y d:type="sFloat32">216.2</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="6">
<X d:type="sFloat32">40</X>
<Y d:type="sFloat32">160.14</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="7">
<X d:type="sFloat32">50</X>
<Y d:type="sFloat32">128.1</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="8">
<X d:type="sFloat32">60</X>
<Y d:type="sFloat32">106.8</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="9">
<X d:type="sFloat32">70</X>
<Y d:type="sFloat32">90.75</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="10">
<X d:type="sFloat32">80</X>
<Y d:type="sFloat32">80.07</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="11">
<X d:type="sFloat32">90</X>
<Y d:type="sFloat32">70.73</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="12">
<X d:type="sFloat32">95</X>
<Y d:type="sFloat32">66.73</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="13">
<X d:type="sFloat32">100</X>
<Y d:type="sFloat32">62.72</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="14">
<X d:type="sFloat32">110</X>
<Y d:type="sFloat32">57.4</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
</CSVItem>
</cCSVArray>


3. Engine RPM range should be 468 - 1047, not 315 - 900

I will report other "inaccuracies" that I find when I test, in a few minutes, the locomotive with a 44 car "Auto Train" train set that I built.
User avatar
FanRailer
 
Posts: 999
Joined: Mon Jan 20, 2014 12:37 pm

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby MattW » Thu Jan 30, 2014 11:30 pm

When adding the new vehicles to a scenario, do I need to enable the same assets (G-TraX->Genesis) or what else do I need to select? Unfortunately the manual contains nothing about this *!sad!*
MattW
 
Posts: 135
Joined: Tue Jul 26, 2011 11:50 pm

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby Chacal » Thu Jan 30, 2014 11:41 pm

No, you add RSC/P42Pack01
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6481
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby OlPaint » Fri Jan 31, 2014 12:12 am

Genesis P42DC Is Here!!!!!

Just released on Steam Store
http://store.steampowered.com/app/222627/

Edit:
The Assets load to \RSC\P42Pack01\ and they are in a compressed P42Pack01Assets.ap file. It has two loco paint liveries included: Amtrak phIII and Amtrak phV. It has three passenger car paint schemes: Amtrak_phIII, Amtrak_phIV and Superliner.

The Content loads to \Routes\00000026-0000-0000-0000-000000002013\ and they are in a compressed MPP42ack01Secnarios.ap file (please note the obvious typo) with four Maria Pass Scenarios:
Simple Controls Training: P42 Empire Builder
Expert Controls Training: P42 Empire Builder
Empire Builder: Part 1
Empire Builder: Part 2

OlPaint
Last edited by OlPaint on Fri Jan 31, 2014 1:06 am, edited 3 times in total.
__________________________
Chessie...Sleep Like A Kitten

OlPaint
User avatar
OlPaint
 
Posts: 595
Joined: Thu Jun 21, 2012 6:25 am

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby FanRailer » Fri Jan 31, 2014 12:58 am

User avatar
FanRailer
 
Posts: 999
Joined: Mon Jan 20, 2014 12:37 pm

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby MattW » Fri Jan 31, 2014 2:34 am

Chacal wrote:No, you add RSC/P42Pack01

Thank you!

I had a quick play with it. The good news is that nothing appears broken by the update, and the single-level baggage car will be nice. I don't really have any bad news. I don't see any change with the P42. The Superliners are definitely a different color, the blue is lighter, seems to match the Amfleets better, but I'm not sure that's a good thing.
MattW
 
Posts: 135
Joined: Tue Jul 26, 2011 11:50 pm

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby awaken1977 » Fri Jan 31, 2014 3:14 am

Got it yesterday. I didn't have time to test it properly. Cab and sounds look the same as in the old model. Superliner cars looks like have slightly better textures.
What's with emergency brake issue when restoring saved scenario, is it still there?
awaken1977
 
Posts: 335
Joined: Mon Nov 25, 2013 2:40 am

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby Bermúdez » Fri Jan 31, 2014 4:17 am

OlPaint wrote:Genesis P42DC Is Here!!!!!

Just released on Steam Store
http://store.steampowered.com/app/222627/

Already announced yesterday by Merlin75 here → viewtopic.php?p=121548#p121548

And look at this (it's very important too) → viewtopic.php?p=121551#p121551
My Spanish website dedicated to Train Simulator 2019: https://ferrosim.es
Image
User avatar
Bermúdez
 
Posts: 265
Joined: Thu Jul 26, 2012 3:36 pm
Location: Teruel, Spain

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby FanRailer » Fri Jan 31, 2014 8:05 am

FanRailer wrote:

Here's the work I've done with the P42DC so far:

List of mods I have made:
1. Change RPM range to 468 - 1047 and adjusted fuel consumption rates based on information here: http://www.trainorders.com/discussion/r ... 4,1871287..
2. Adjust Tractive Effort down to real world values.
3. Adjust Braking Effort curve to simulate realism.
4. Adjust amp limits so that the in cab ammeter displays properly.
5. Increased weight from 121 tons to 130 tons to simulate fully loaded locomotive
6. Increased fuel capacity from 1800 gallons to 2200 gallons.
7. Increased air brake application and release rates. Original rates are painfully and unrealistically slow.
User avatar
FanRailer
 
Posts: 999
Joined: Mon Jan 20, 2014 12:37 pm

Re: Genesis P42DC Coming Soon!!!!!!!

Unread postby thecanadianrail » Fri Jan 31, 2014 9:45 am

FanRailer wrote:Here's the work I've done with the P42DC so far:

List of mods I have made:
1. Change RPM range to 468 - 1047 and adjusted fuel consumption rates based on information here: http://www.trainorders.com/discussion/r ... 4,1871287..
2. Adjust Tractive Effort down to real world values.
3. Adjust Braking Effort curve to simulate realism.
4. Adjust amp limits so that the in cab ammeter displays properly.
5. Increased weight from 121 tons to 130 tons to simulate fully loaded locomotive
6. Increased fuel capacity from 1800 gallons to 2200 gallons.
7. Increased air brake application and release rates. Original rates are painfully and unrealistically slow.


!*drool*! I like this realism you speak of!
User avatar
thecanadianrail
 
Posts: 2617
Joined: Fri Oct 29, 2010 8:36 am
Location: Manitoba, Canada

PreviousNext

Return to DTG DLC Development & WIP

Who is online

Users browsing this forum: PetalBot and 3 guests