jpetersjr wrote:I think it's looking great, great to see some new scenery developers to the sim.
RvA944 wrote:I'm still trying to figure out why the shadows stop half way down the bridge Must have something to do with the way RS handles shadows.
jpetersjr wrote:great to see some new scenery developers to the sim.
RvA944 wrote:I'm not new, I did some things way back when MSTS first came out, then I got sidetracked by MSFS & Panzer Commander and life........ But I found RS a couple of months ago and I was like hmmmmm, maybe I can dig out that old 100T coal car and bring it into this sim along with the 4-4-0 Cliff and I where working on. I also had a 4-6-6-4 Challenger for MSTS, almost finished when I lost a hard drive and all my files. That was a learning experience I would still like to forget. But this sim is way better then MSTS, hell just the poly counts give us a huge advantage over the old MSTS. anyway I'm ramblin'
RvA944 wrote:OK spent today figuring out the shader. And I think I got my head around it finally.I had a used the auto unwrap for my baked texture, and it was just way to small. So once I remapped the whole model, and redid the baking, I got this. Plus, I started on my final texture for this beast. I really want to thank Papa and everyone else who pointed me in the right directions to get this working, Thank you all!!!
I'm not new, I did some things way back when MSTS first came out, then I got sidetracked by MSFS & Panzer Commander and life........ But I found RS a couple of months ago and I was like hmmmmm, maybe I can dig out that old 100T coal car and bring it into this sim along with the 4-4-0 Cliff and I where working on. I also had a 4-6-6-4 Challenger for MSTS, almost finished when I lost a hard drive and all my files. That was a learning experience I would still like to forget. But this sim is way better then MSTS, hell just the poly counts give us a huge advantage over the old MSTS. anyway I'm ramblin'
RvA944 wrote:OK spent today figuring out the shader. And I think I got my head around it finally.I had a used the auto unwrap for my baked texture, and it was just way to small. So once I remapped the whole model, and redid the baking, I got this. Plus, I started on my final texture for this beast. I really want to thank Papa and everyone else who pointed me in the right directions to get this working, Thank you all!!!
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I'm not new, I did some things way back when MSTS first came out, then I got sidetracked by MSFS & Panzer Commander and life........ But I found RS a couple of months ago and I was like hmmmmm, maybe I can dig out that old 100T coal car and bring it into this sim along with the 4-4-0 Cliff and I where working on. I also had a 4-6-6-4 Challenger for MSTS, almost finished when I lost a hard drive and all my files. That was a learning experience I would still like to forget. But this sim is way better then MSTS, hell just the poly counts give us a huge advantage over the old MSTS. anyway I'm ramblin'
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