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Articulated Double-Stacks Final

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TS 2015
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Sunday, 16 August 2015
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5868

Articulated Double-Stacks by Rick Grout (ricksan)

GX_ArticulatedStacks_00.zip - 18.4 MB

Five-car articulated double-stack set based on Gunderson-Greenbrier Maxi-Stack I, various liveries

Description

 

Gunderson/Greenbrier Maxi-Stack I 40 ft articulated double-stack well cars in four liveries:
BNSF01 - Modified Santa Fe logo
BNSF01 - Swoosh logo
DTTX01 - Original black TTX logo
DTTX02 - New red TTX logo

Remove Beta files:
If you downloaded and installed the Beta release of this product you should first remove it.
1. Launch Utilites.exe, which is located in your RailWorks root folder.
2. Click the Package Manager tab, then click the Refresh button.
3. Under the Name heading, select GX_ArticulatedStacks_Beta01, then click the Uninstall button.

Installation of Files:
1. If you haven't already done so, UnZip the file you downloaded to a convenient location such as your Desktop.
2. Launch Utilites.exe, which is located in your RailWorks root folder.
3. Select the Package Manager tab.
4. Press the Refresh button and wait until the green time-bar finishes.
5. Press the Install button and navigate to the file GX_ArticulatedStacks01.rwp, which you unZipped in step 1.
6. Select the rwp file and press the Open button. In a very short while the necessary files should be installed in your RailWorks\Assets folder.

Installation in Game:
1. Launch Train Simulator and press the Build button.
2. Click the Scenario tab, locate the route and scenario where you would like the articulated well cars to appear, then press the Edit button.
3. Navigate around the route and find a vacant track to set the articulated well car consist on.
4. Open the middle-left flyout menu and press the Object Set Filter button (blue cube icon with orange arrow).
5. In the right flyout menu open the dropdown menu and select G-TraX.
6. Click on the middle checkbox to the right of the ArticulatedStacks entry. Two of the three boxes should now have green check marks.
7. In the middle-left flyout menu, press the Rolling Stock icon to view a list of all the rolling stock you own. There should be twenty entries with the format "Articulated Stack XXXXnn A" (without quotes) where XXXX is either BNSF or DTTX, nn is either 01 or 02, followed by A but also B, C, D or E.

Consist Setup - Method 1 (the hard way):
1. Select the cars from the Rolling Stock menu one at a time and set them on the track. Start with the A unit. Position it so the coupler end, the one with the truck, will be at one end of what eventually will be your 5-car articulated consist. You could also set out a locomotive and attach the A unit to the rear of the loco, or insert the A unit within an existing consist.
2. Select the E unit and couple it just behind the A unit.
3. Select and install the remaining consist items in this order: D, C, B. The truck end of the B unit should point to the opposite end of your consist from the A unit. If the B unit is pointing the wrong way, select it and use the big orange arrow to flip it to the correct orientation.
4. Look at the left side of the A unit. See the two pipes running along the bottom of the body? Now look at the D and E units. They should also have the same two pipes showing on the same side as the A unit. If not, select them individually then click on the big orange arrow to flip them around.
5. Look at the C unit. It has only one pipe and it should be on the right side, opposite to the pipes of the D, E and A units. Flip it if necessary. The B unit's pipes should already be on the right side -- if not, flip it.
6. For a more prototypical consist, each string of five articulated cars should have the same livery.

Consist Setup - Method 2 (the easy way):
1. In the middle-left flyout menu press the Consists icon to open a list of preassembled consists.
2. Select one of the four items listed in the format "- Articulated Stacks XXXXnn" (without quotes) where XXXX is either BNSF or DTTX, and nn is either 01 or 02.
3. Drag the five-pack consist to the track of your choice, or attach/insert it to an existing train.

Prototypical Consist Numbering (optional)
1. Make a note of the A unit's car number. Double-click on the E unit, which is the one just behind the A unit. In the right flyout menu, replace the number with the same number as the A unit, except type E instead of A. The letters are case sensitive and should be capitals.
2. In similar fashion, change the numbers/letters on the D, c, and B units. Now they should be set up like a prototype articulated consist, i.e. same number on all units and lettered A-E-D-C-B.

Container Setup:
1. In the lower-left flyout menu, click the Consist Select radio button (railcar icon with two orange arrows). Double-click on any car in the consist. In the upper-right flyout, click the Pre-load Cargo checkbox. Containers should now be visible.
2. Each railcar has one and only one container associated with it. You can use different containers if you want, but they must be 40 ft containers and you will have to edit the binary blueprint file (.bin) of any car you wish to change.

About the Containers:
The prototype Maxi-Stack I cars are designed for 40 ft containers. If you have the G-TraX freeware "Husky" double-stacks, understand that those cars use 48 ft containers. The 40 ft Maxi-stack I containers and 48 ft Husky containers are not compatible. Fortunately, the files for these containers are stored in separate locations. The Maxi-Stack I 40 ft containers are stored in the folder Assets\G-TraX\ArticulatedStacks\RailNetwork\Interactive. The Husky 48 ft containers are stored in Assets\G-TraX\Trains\RailNetwork\Interactive. The Husky stacks have also been included with a few DLC routes and separate copies of the container files are stored within the folder structure of those respective routes. Source files for the 40 ft containers have been included in this package if you are interested in making custom ones of your own.

Operating Considerations:
1. These articulated well cars have been successfully tested in consists as long as two miles in routes with a variety of gradients and degrees of curvature. Nevertheless, in order to avoid problems operating prototypically long trains, such as derailments and broken couplers, please consider the following.
2. For extra-long consists it's a good idea to do as the prototype does and add one or more locomotives at the rear end of the train and in the middle. Make sure you have enough power at the front end.
3. When starting in the forward direction, go easy on the throttle. Set it at Run 1 and leave it there until you reach 5 mph, then set it at Run 2 until you reach 25 mph. After that you can safely max the throttle. If you are starting on an uphill grade, you may have to use slightly higher throttle settings to get under way.
4. When traveling forward, you can apply the train brakes by any amount up to and including emergency. The train may take a while to come to a full stop.
5. When operating a long train in reverse, you'll definitely need to add a rear-end locomotive. As with a forward start, set the throttle at Run 1 and gradually pick up speed. In reverse you should never exceed "yard" speed, i.e. 10 to 15 mph.

Credits:
Models by Rick Grout, from a concept by Michael Stephan. Audio by Michael and Rick. Advanced beta review by Edwin Koppers, Chris Laurence and Daniel Meyer.

Notices:
The G-TraX Articulated Stacks package (hereinafter, the "Assets") contains files which in part and in total are the intellectual property of G-TraX Simulations LLC (hereinafter, "G-TraX"). Assets are subject to intellectual property rights defined under International Law. G-TraX herewith grants you, the end user, the following privileges.
1. Assets may be modified by you as you please, but shall nonetheless continue to be the intellectual property of G-TraX.
2. Assets may be referenced in external files created by you and said reference files may be distributed in other non-commercial (freeware-only) route project packages.
3. Assets my not be offered for sale separately, as a complete package, or as part of another package. Contact G-TraX regarding commercial use and distribution of the Assets.
4. All distributions of the Assets shall credit G-TraX as the original author of the Assets in a user manual or text file accompanying the distribution.

The Assets are provided on an "as is" basis. G-TraX makes no warranties or representations about the features, accuracy, content or other parts of the Assets with regard to their suitability for a particular use or with regard to the presence or absence of errors and omissions. To the maximum extent permitted by law, G-TraX excludes liability for any loss or damage whatsoever, including without limitation any direct, indirect, punitive or consequential losses. You hereby agree to indemnify G-TraX and hold G-TraX harmless from and against any and all damages, claims, suits, actions, judgments and costs, fees and expenses whatsoever, without exception.

Please accept license agreement before downloading

Please remember even those this file is free, the author still has rights to the file. Be sure to read the readme that is enclosed for further copyright information and instructions to install the file.

 

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"IMPORTANT NOTICE. Everything on this site is user generated content designed for use with RailSimulator.com Limited’s train simulation products, including RailWorks 4: Train Simulator 2013, Train Simulator 2014 and Train Simulator 2015. RailSimulator.com Limited does not approve or endorse this user generated content and does not accept any liability or responsibility regarding it.

This user generated content has not been screened or tested by RailSimulator.com Limited. Accordingly, it may adversely affect your use of RailSimulator.com’s products. If you install this user generated content and it infringes the rules regarding user-generated content, RailSimulator.com Limited may choose to discontinue any support for that product which they may otherwise have provided.

The RailWorks EULA sets out in detail how user generated content may be used, which you can review further here: www.railsimulator.com/terms. In particular, this user generated content includes work which remains the intellectual property of RailSimulator.com Limited and which may not be rented, leased, sub-licensed, modified, adapted,copied, reproduced or redistributed without the permission of RailSimulator.com Limited."

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