
GreatNortherner wrote:Yay!!! To both of you:![]()
These will fill some large gaps in the RW roster.
Dan, please excuse my ignorance, but what is that thing on the cab roof of that Geep? Is it an antenna of some sorts? Or something to do with the loading gauge? I remember when looking at pictures of first gen. diesels SP seemed to have some pretty fancy looking roof antennas, but they were all round.
Cheers,
Michael
GreatNortherner wrote:Yay!!! To both of you:![]()
These will fill some large gaps in the RW roster.
Dan, please excuse my ignorance, but what is that thing on the cab roof of that Geep? Is it an antenna of some sorts? Or something to do with the loading gauge? I remember when looking at pictures of first gen. diesels SP seemed to have some pretty fancy looking roof antennas, but they were all round.
Cheers,
Michael
Kali wrote:What shader did you use for the material for the breaker? if it's on a train it should probably at least be TrainBasicObjectDiffuse, if not TrainSpecEnvMask. I suspect you might just have to make it a bit thicker though, it's probably vanishing because RW isn't rendering it. I have tons of fun trying to keep signal ladders visible.
3) How do I use shaders?
To use shaders, you need to first create a custom material field called 'Rail Sim'. This can be created by File -andgt; Properties -andgt; Custom Fields. This is done automatically the first time you run the Train Simulator Wizard. But, if you are creating a new model, it is better to do this manually, so you can start specifying shaders immediately.
Once you have created the custom material field, you can enter the shader name via the custom fields tab of the Material Palette. If this is one of the 'FX' shaders you need to add '.fx' to the end of the shader name.
thecanadianrail wrote:now just some of those rotating wipers on the windows and a snow/winter texture and you're set for Donner Pass!......well minus the rotary's....
Users browsing this forum: No registered users and 1 guest