Route build?

Discussion about RailWorks route design.

Re: Route build?

Unread postby BlueLight » Tue May 21, 2013 3:36 pm

Will the engines and rolling stock be included in the route package?
“To alcohol - The cause of - And the solution to all of life's problems” Homer Simpson.
User avatar
BlueLight
 
Posts: 296
Joined: Tue Mar 20, 2012 11:34 am
Location: Kansas City, Missouri

Re: Route build?

Unread postby thecanadianrail » Tue May 21, 2013 3:52 pm

Add some orange stripes on the nose of the red SD40-2, like how MRL has their stripes. I think that would look good on it and give it that thing its been missing.
User avatar
thecanadianrail
 
Posts: 2613
Joined: Fri Oct 29, 2010 8:36 am
Location: Manitoba, Canada

Re: Route build?

Unread postby thecanadianrail » Tue May 21, 2013 5:30 pm

Looks great! And for the stripes, do multiple versions to show different stages in the railroads life in how they changed the scheme a little bit every once in a while. kinda like how BN changed their scheme every once in a while. (white stripes, tiger stripes whiteface etc...)
User avatar
thecanadianrail
 
Posts: 2613
Joined: Fri Oct 29, 2010 8:36 am
Location: Manitoba, Canada

Re: Route build?

Unread postby spartantrain32 » Tue May 21, 2013 6:06 pm

hey mike, could you make the numbers white , not gray, i think it'd look better. JUST saying.
spartantrain32
 
Posts: 580
Joined: Mon Dec 17, 2012 1:03 pm

Re: Route build?

Unread postby Noel » Wed May 22, 2013 5:42 am

Nice. :D
Noel
 
Posts: 1276
Joined: Sat Apr 21, 2012 10:02 am
Location: Planet Earth

Re: Route build?

Unread postby buzz456 » Wed May 22, 2013 7:43 pm

[url][/url]Image

I think I'm going signature blind!
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21346
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Route build?

Unread postby PapaXpress » Wed May 22, 2013 8:24 pm

I fixed it... *!greengrin!*
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: Route build?

Unread postby buzz456 » Wed May 22, 2013 8:50 pm

PapaXpress wrote:I fixed it... *!greengrin!*

!*brav*! !*brav*! !*brav*!
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21346
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Route build?

Unread postby thecanadianrail » Thu May 23, 2013 7:26 pm

Looking good so far! For best results on trackside scenery going beside a forested area, place the large grass assets along the track. It really makes a big difference and its fairly easy on a fairly level route like this one.
User avatar
thecanadianrail
 
Posts: 2613
Joined: Fri Oct 29, 2010 8:36 am
Location: Manitoba, Canada

Re: Route build?

Unread postby hertsbob » Thu May 23, 2013 7:41 pm

Observation and tip, rather than a critisism.

When you're using block assets for trees shove one over the top of the other using a different type of tree, and maybe a third one too.

Also. Change the height setting in the r-h flyout to something like 0.8-0.95. This gives you a sets of trees that are of differing heights, but different for each asset block.

Also. Mess about with the density numbers, so you have a couple at, say, 2500 and a contrasting one at 750 (or whatever).

Makes a massive difference. !!*ok*!!

Alternatively ignore me and carry on. !*cheers*!
"Life is like a journey, taken on a train
With a pair of travelers at each windowpane.
I may sit beside you all the journey through,
Or I may sit elsewhere, never knowing you.
But if fate should mark me to sit by your side,
Let's be pleasant travellers; it's so short a ride."
User avatar
hertsbob
 
Posts: 388
Joined: Wed Aug 17, 2011 5:15 am
Location: The Hollywood of SW Herts

Re: Route build?

Unread postby jpetersjr » Thu May 23, 2013 7:45 pm

Would love to see a preview video running the route so far of how much is completed.


Also I'll be updating the houses and the buildings soon to have better textures so it might be a bit before I can have anything new ready, but I'll try some though.
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


Website

https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
User avatar
jpetersjr
 
Posts: 4010
Joined: Tue Apr 26, 2011 6:31 pm
Location: Mobile, Alabama, United States,

Re: Route build?

Unread postby thecanadianrail » Thu May 23, 2013 9:31 pm

The river scene looks great!
User avatar
thecanadianrail
 
Posts: 2613
Joined: Fri Oct 29, 2010 8:36 am
Location: Manitoba, Canada

Re: Route build?

Unread postby jpetersjr » Thu May 23, 2013 9:59 pm

SarahW1992 wrote:I just got an error that says something bad has happened and now I cant get railworks to open because steam says its already running. What do i do???? **!!bang!!**


Restart the computer and then turn it back on, the same happens to me and usually by restarting the computer that fixes it.
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


Website

https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
User avatar
jpetersjr
 
Posts: 4010
Joined: Tue Apr 26, 2011 6:31 pm
Location: Mobile, Alabama, United States,

Re: Route build?

Unread postby thecanadianrail » Fri May 24, 2013 12:29 am

SarahW1992 wrote:ANOTHER SBHH!!! You serious???? **!!bang!!** **!!bang!!** **!!bang!!** !*not-ok*! !*not-ok*! !*not-ok*!
How do I avoid this??? *!embar*!

Delete all scenarios for the route. I have had this problem a few times, its usually a loco or freightcar not loading right permanently and crashing the game.
User avatar
thecanadianrail
 
Posts: 2613
Joined: Fri Oct 29, 2010 8:36 am
Location: Manitoba, Canada

Re: Route build?

Unread postby Chacal » Fri May 24, 2013 9:09 am

SarahW1992 wrote: I just got in the habit of saving every 5 minutes....


Don't forget to do some versioning.
If you always save to the same file and it gets corrupted, you may lose everything.

An easy way is to just copy the whole route folder every night to a different location using Windows explorer, and then rename the copy to something like "My route 22-05-2013"
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6687
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

PreviousNext

Return to Route Design

Who is online

Users browsing this forum: No registered users and 11 guests

cron