Short answer: I also use the coupler sounds from Zetaboards, I don't think they conflict with Krellnut's wagon sound pack. Just in case, I install the coupler sounds first, then Krellnut's pack, so if there's a conflict it is resolved in favor of the latter.
Longer answer:
Coupling sounds and wagon sounds are different and come from different blueprints.
Coupling sounds are played only when you couple/uncouple wagons.
Wagon sounds are random sounds played by a wagon depending on certain control values such as speed, acceleration, etc. They include coupler slack sounds, which play when the wagon starts moving (when its AbsoluteSpeed increases past 0.1 kph).
It seems Krellnut's pack redefines
wagon sounds only, and the Zetaboards pack redefines
coupling sounds only.
Those sound blueprints are referenced by the wagon blueprint which ties everything together.
For example, looking at the wagon blueprint for the default Kuju boxcar , we see these two references:
- Code: Select all
<CouplingAudioControlName d:type="cDeltaString">Kuju\RailSimulatorUS\Audio\RailNetwork\Coupling\Coupling</CouplingAudioControlName>
The above blueprint is the one that plays the T_Couple.dav and T_Decouple.dav sounds. Krellnut's pack doesn't touch it.
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<cEntityContainerBlueprint-sChild d:id="53337840">
<ChildName d:type="cDeltaString">Wagon Sound</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulatorUS</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Wagons\Wagon Freight Sound.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
...
</cEntityContainerBlueprint-sChild>
The above blueprint (Wagon Freight Sound.xml)is the one replaced by Krellnut's pack.
Hope this helps.