Discussion thread for tutorial on scenery building in 3D Crafter

Tips and discussion about scenery creation for RailWorks.

Discussion thread for tutorial on scenery building in 3D Crafter

Unread postby Chacal » Tue Mar 26, 2013 1:02 pm

Jpetersj has started a tutorial named "We shall build a static scenery building with 3D Crafter Pro".
Please post any question or comments here, and not in the tutorial thread itself.

Thank you jpetersj!
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Re: We shall build a static scenery building with 3D Crafter Pro.

Unread postby Bananarama » Tue Mar 26, 2013 1:05 pm

Nice start, but can you not tile images in Crafter? You should be able to create the same building with only 10 polys (including roof), instead of the 64 polys (sides) you have in your screens.

FWIW, Jasc was bought out by Corel almost 10 years ago. *!!wink!!*
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Re: We shall build a static scenery building with 3D Crafter Pro.

Unread postby PapaXpress » Tue Mar 26, 2013 2:14 pm

Why not keep it one face and tile the texture?

Update:
@Hack, yes you can tile in 3DC.
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Re: We shall build a static scenery building with 3D Crafter Pro.

Unread postby arizonachris » Thu Mar 28, 2013 3:48 am

Darn, JP, that is one sweet tutorial! Nice work! !*salute*!
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Re: Discussion thread for tutorial on scenery building in 3D Crafter

Unread postby Bananarama » Thu Mar 28, 2013 4:44 pm

Unless he addresses the issue of tiling textures, anyone following the tutorial to the letter will wind up with objects containing too many polys. Not a big deal for one-offs, but fill a scene and the count goes up quickly. *!sad!*

@JP: While I applaud your effort to write a detailed and thorough tutorial, I respectively suggest that you become more proficient with 3DC before possibly leading others down the wrong path. :D
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Re: Discussion thread for tutorial on scenery building in 3D Crafter

Unread postby mrennie » Thu Mar 28, 2013 7:18 pm

I'll explain.

Tiling a texture is quite easy, Here's how:

1. Paint the texture onto the face you want to tile.

2. Click the Operation Adjust tool (the one with two curly arrows, 4th button down on the right hand side tool bar)

3. Click on the face you've just painted.

4. Holding down the left mouse button on the scale adjustment gizmo (the darker grey triangle in the bottom right hand corner of the view screen), slide it about (left, right, up or down) to squeeze or stretch the texture. If you stretch it enough, it will begin to repeat (tile) itself.

Hope that helps,

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Re: Discussion thread for tutorial on scenery building in 3D Crafter

Unread postby jpetersjr » Thu Mar 28, 2013 9:37 pm

Hack wrote:Unless he addresses the issue of tiling textures, anyone following the tutorial to the letter will wind up with objects containing too many polys. Not a big deal for one-offs, but fill a scene and the count goes up quickly. *!sad!*

@JP: While I applaud your effort to write a detailed and thorough tutorial, I respectively suggest that you become more proficient with 3DC before possibly leading others down the wrong path. :D


Will do.

Can someone remove the tutorial for now. Or at least until later when I can re-write it?
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Re: Discussion thread for tutorial on scenery building in 3D Crafter

Unread postby PapaXpress » Thu Mar 28, 2013 10:08 pm

jpetersjr wrote:
Hack wrote:Unless he addresses the issue of tiling textures, anyone following the tutorial to the letter will wind up with objects containing too many polys. Not a big deal for one-offs, but fill a scene and the count goes up quickly. *!sad!*

@JP: While I applaud your effort to write a detailed and thorough tutorial, I respectively suggest that you become more proficient with 3DC before possibly leading others down the wrong path. :D


Will do.

Can someone remove the tutorial for now. Or at least until later when I can re-write it?


Nope.

That tip on how to tile texture from mrennie is a diamond! I never knew it could be done that way.
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