The first thing is to make sure we have unique names for every part. Select the entire scene (use RTS to drag a rectangle around everything). Go to Plug-Ins and select Create Unique Names.
Next thing is to apply some texturing. You can't get something into the game that isn't textured. However, texturing is a lot of work, and requires a lot of skill and artistry. Plus, with 3DC you have the added disadvantage of no shadow baking (hence the reason why, if you model with 3DC, you're bound to get someone complaining that the textures look a little flat ... it's practically unavoidable).
Anyway, for now, we'll take a short cut and use the awful, horrible paint pot approach to texturing. But just to make sure we can easily recognise the parts that have had a pot of paint thrown over them (and therefore need to be painted properly, eventually), we'll use a pot of glossy bright red paint

(reminds me of the ceiling in the bedroom of a house I once rented).
To make our paint, we need Photoshop, or at least some programme that allows us to create .tga and .ace files with alpha channels.
In photoshop, create a 64x64 pixel 8-bit RGB image with R=255, G=0, B=0. Put 50% white into the alpha channel. Save it as GlossyRed.tga, 24 bits/pixel in your Engine/Textures folder. Then save it in the same place as GlossyRed.ace, 32-bit (ARGB) with Gaussian Blur mip-mapping (blur factor 0, or "box filter").
Back in 3DC, in the Material Palette, in the Primary Texture, load it with your GlossRed.tga.
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Go to the Plug-Ins menu at the top, select this:
ScreenShot117.jpg
Click OK, then tick Railworks and tell it where you have your Railworks folder.
After that, I get a message about not having RWAceTool.EXE installed. I don't care. I use the Photoshop plugin instead. Click OK, then Finish and ignore any other error messages that come up ... we've finished with the Wizard now.
Click on Custom Fields, and in the new Rail Sim field, enter TrainBasicObjectDiffuse.fx.
That's not the shader I'd use for a real model but it will do for now.
Select all the parts belonging to locomotive (and its children). Unlock them and draw them as Solid Outline with no translucency.
Select the paint pot (the "Fill Tool") and pour paint over one of the parts (any, doesn't matter ... an axle for example):
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Now for some more Plug-Ins magic. Keeping those objects selected (everything in locomotive) go to Plug-Ins and select this:
ScreenShot120.jpg
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