
Admiral Leviathan wrote:On the topic of the SW10; when you activate the bell, you can see the clacker moving back and forth from the cab and from the outside view.
BNSFdude wrote:The signals state does indeed show up when you press 9.
Chacal wrote:BNSFdude wrote:The signals state does indeed show up when you press 9.
You're right, I had entirely forgotten. It shows up and there's a direction marker too.
I guess I should play more often...
Chacal wrote:I miss the ability to see the state of the next signal.
Although unrealistic, it compensated for not knowing the route which is mandatory in real life.
I think signal state should be shown on the 2D map.
Old Prof wrote:The one feature I miss is the Async key option ... perhaps it's buried somewhere?
Found a way to do it. Async Keys still are part of TS2013, even though any obvious option to turn it on is now absent.EnableAsyncKeys-SetFOV=80 -FPSLimit=40 EnableAsyncKeys
That's why my preloaded command for Async Keys never worked: I was tipying -EnableAsyncKeys, instead of EnableAsyncKeys. Now the speed up feature in game is working fine. Thank you.Users browsing this forum: No registered users and 1 guest