GP30 Variants

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Re: GP30 Variants

Unread postby BNSFdude » Sat Jul 28, 2012 1:11 pm

I also am pleased to let you all know I've been doing some work on the cab as well. I have been working on many small switch components and stuff since I have the controls laid out already on the control stand. All the textures will be readable in game hopefully, and I hope to have it to where you start it with the proper switches, including even priming it for 15-30 seconds.
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Re: GP30 Variants

Unread postby BNSF650 » Sat Jul 28, 2012 3:05 pm

Awsome work bro
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Re: GP30 Variants

Unread postby BNSFdude » Wed Aug 22, 2012 8:44 pm

Well I am starting to model doors and hinges and such so I can create a texture from it. (Much like the S2s currently in development) But I am not sure how he does it, so I'll just stick to making the details for now.
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Re: GP30 Variants

Unread postby Bananarama » Wed Aug 22, 2012 8:53 pm

BNSFdude wrote:But I am not sure how he does it...

Here's a clue:

http://www.mapcore.org/viewtopic.php?t= ... 12e1d5b5e8

:D
Cheers!
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Re: GP30 Variants

Unread postby PapaXpress » Wed Aug 22, 2012 9:46 pm

mdurdan wrote:I just make a high polly model all grey, take a screen shot and use it as the alpha and make a texture as you would a re paint on a template than i put that on a lower polly (under 15,000 polly model) and its done :D


huh?
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Re: GP30 Variants

Unread postby BNSFdude » Wed Aug 22, 2012 9:49 pm

Thanks guys! I'll try this out!
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Re: GP30 Variants

Unread postby BNSFdude » Wed Aug 22, 2012 11:16 pm

Progress on the small bits. Hinges come next. ;)
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Re: GP30 Variants

Unread postby BNSFdude » Thu Aug 23, 2012 12:00 am

All Poly right now.
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Re: GP30 Variants

Unread postby BNSF650 » Thu Aug 23, 2012 3:57 pm

Looks good... !!*ok*!!
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Re: GP30 Variants

Unread postby BNSFdude » Thu Aug 23, 2012 9:35 pm

Cab basics at the moment. Will have a better lighting environment when I start putting controls in.
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And before the GP30 sees RWs graphics engine, this little project of mine will be first.
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Re: GP30 Variants

Unread postby Csxgp38-2 » Fri Aug 24, 2012 6:17 pm

A speeder??? Yes!!!! *!!thnx!!*
I never did finish the one I was making...
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Re: GP30 Variants

Unread postby BNSFdude » Tue Aug 28, 2012 6:22 pm

I plan on doing the speeder first, but I am going to publically ask for some help. Anyone with 3DS Max and knowledge of Exporting to Railworks and Bump Mapping would be welcome to PM me.
I don't have that much time to work on it with school and sports, and work. If I were to make the model as prototypical detailed accurate to each railroad as possible, would someone be willing to map and export it? I'd love to just get the game into even Asset Editor so I can start adding functionality like PCS scripts, Gen Field Switches, lights, etc.
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Re: GP30 Variants

Unread postby BigBoyMoon » Sun Sep 02, 2012 8:28 pm

Will it have custom sounds?
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Re: GP30 Variants

Unread postby BNSFdude » Sat Nov 24, 2012 12:25 pm

I have plans for the GP30. Hopefully more can be shown later. All of the bump mapping has been complete. *!!wink!!*
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Re: GP30 Variants

Unread postby jpetersjr » Sat Nov 24, 2012 5:03 pm

The cab is looking great so far, will be ready to see some more.
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