Translucent textures????

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Re: Translucent textures????

Unread postby Kali » Thu Jul 12, 2012 1:08 pm

BlendATexDiff shader, or one of the glass ones ( TrainGlass would be a good start ).
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Re: Translucent textures????

Unread postby PapaXpress » Thu Jul 12, 2012 3:14 pm

Step 35
http://www.smmdigital.net/makingsignal.html

I highly suggest that you try this tutorial from start to finish. Its great.
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Re: Translucent textures????

Unread postby PapaXpress » Thu Jul 12, 2012 5:03 pm

Since SMM is using v8 for 3DC, and you and I are on 9.1 (or 9.2) you will find that some of the controls are moved around just a bit. I was able to find everything pretty easily though.
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Re: Translucent textures????

Unread postby PapaXpress » Thu Jul 12, 2012 9:57 pm

mdurdan wrote:Where do I put this in and how?


I was answering this question !!det!!
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Re: Translucent textures????

Unread postby PapaXpress » Fri Jul 13, 2012 3:18 pm

Yes. But I forget if you need to add the .fx to the name or not (I am thinking not).
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Re: Translucent textures????

Unread postby PapaXpress » Sat Jul 14, 2012 2:29 am

A not so complete cheat sheet... from the 3DC site before it was transformed.

3DC_RW_Material maps and custom keywords v3.pdf
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Re: Translucent textures????

Unread postby PapaXpress » Sat Jul 14, 2012 12:16 pm

No. You can use images that are 2048 x 2048 (mind you that does take up memory). The only rule is that they must be divisible by 8. I use a dummy alpha which is 64x64 and most of my child textures are 256x256. Take a look at the art of railworks' and you will find some meet advice from RWDerek.
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Re: Translucent textures????

Unread postby PapaXpress » Sat Jul 14, 2012 3:24 pm

You can have a 32bit BMP with Alpha, however RWAceTool does not like them. If you need to use BMPs and you have PhotoShop you can use the ACE plugin to make them.

I can't remember for sure, but I think there is a problem with the RWAceTool using TGA with Alpha. I think it always turns it white (not really what you want).
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