Triple Monitors and FOV Settings

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Re: Triple Monitors and FOV Settings

Unread postby Chacal » Fri Jun 29, 2012 10:23 am

_o_OOOO_oo-Kanawha wrote:Unless the game or program you are using allows for non-linear arrangement of the monitors and needs you to set up "perspective distortion" to allow a surround view setup.


Is there any existing game or application that allows this?
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Re: Triple Monitors and FOV Settings

Unread postby krellnut » Fri Jun 29, 2012 10:33 am

Doc, first off, for 3D you need 120Hz monitors, not the regular ones.



There's more to it than that . I bought a 120Hz 1080p projector and Nvidia 3D Vision setup, but the program didn't accept the projector for 3D use. Nvidia accept only certain projectors, and most of them aren't 1080. Some weren't even 720 either.
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Re: Triple Monitors and FOV Settings

Unread postby _o_OOOO_oo-Kanawha » Fri Jun 29, 2012 11:47 am

Chacal wrote:
_o_OOOO_oo-Kanawha wrote:Unless the game or program you are using allows for non-linear arrangement of the monitors and needs you to set up "perspective distortion" to allow a surround view setup.


Is there any existing game or application that allows this?



Take a look at the dedicated Matrox pages. It has lots of games listed, but I haven't found "surround view" details yet.
http://www.matrox.com/graphics/surroundgaming/en/games/
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Re: Triple Monitors and FOV Settings

Unread postby nolatron » Fri Jun 29, 2012 8:29 pm

Some more FOV settings:

FOV 40
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FOV 45
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FOV 50
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FOV 55
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Re: Triple Monitors and FOV Settings

Unread postby Machinist » Fri Jun 29, 2012 11:46 pm

Becoming better with FoV 40, it looks like closer to single monitor's FoV 65. As I said in another post, if you change the FoV (especially with triple head) you have to reposition the cabview (at least). I'm sending you one file to test via PM. *!!wink!!*

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Re: Triple Monitors and FOV Settings

Unread postby tomkat » Sat Jun 30, 2012 1:37 am

arizonachris wrote:Doc, first off, for 3D you need 120Hz monitors, not the regular ones. They cost an awful lot more than a regular monitor. And the Matrox can't do 120Hz. (yet, I'm sure they are working on it) The Matrox is really a fine product, great customer support, too. I had one about 3 years ago. But my CRT's started burning out, I gave up. Now it's just one 24" Asus flat screen, which I really love. !!*ok*!!


I'm not exactly sure if you're talking about the three monitor setup, but I did mine in 3D and I have a 23" flat screen monitor at 60Hz. It works fine except the frame
rates take a little hit. I have two youtube videos and it's best viewed full screen at 720(HD) and you need a pair of glasses (cyan/red.)


http://youtu.be/MnXvEZDy90g
http://youtu.be/PKO9ah7nj9U

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Re: Triple Monitors and FOV Settings

Unread postby Machinist » Sat Jun 30, 2012 8:51 am

The collored glasses are cheap, I'll buy one and try. Without glasses your videos are horrible.... !*roll-laugh*!

But I was thinking in the polarized system, single monitor of course. In all the manuals they state that works with all types of computers, including laptops, and there is no warn about monitors with 120MHz, in the marketing area they state "- Get best-in-class 2D gaming with ultra-smooth 120 fps gaming on 120Hz monitors", but I guess it's an option, not mandatory.
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Re: Triple Monitors and FOV Settings

Unread postby arizonachris » Sat Jun 30, 2012 10:42 am

The only 3D I have watched was "Avatar" (yes, I did keep the glasses) in a theater. But, AFAIK, with the Nvidia system, the glasses cost a lot of money, and they are linked somehow (by infrared maybe?) to the monitor so the "shutters" on the glasses alternate in sync with the screen.

It's way too much tech for me, plus way too expensive. I'll stick with 2D for now. !*salute*!

The red and green glasses system is called "analglyphic" very different from the present day 3D systems.
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Re: Triple Monitors and FOV Settings

Unread postby Chacal » Sat Jun 30, 2012 12:14 pm

You probably mean "anaglyphic".
If not, I don't want to know.
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Re: Triple Monitors and FOV Settings

Unread postby arizonachris » Sat Jun 30, 2012 3:26 pm

Chacal wrote:You probably mean "anaglyphic".
If not, I don't want to know.


Yeah, I did. My CRS is in full swing this morning. !**duh*!! !DUH!
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Re: Triple Monitors and FOV Settings

Unread postby nolatron » Sat Jun 30, 2012 4:23 pm

Chacal wrote:Is there any existing game or application that allows this?


I just noticed on the 2nd Railworks splash screen, the one with the logos, there's a TripleHead2Go logo.

I also downloaded the Matrox Surround Gaming Utility. It lists Railworks 2 but there's no settings to adjust as it says it natively supports it.
Last edited by nolatron on Sat Jun 30, 2012 4:32 pm, edited 1 time in total.
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Re: Triple Monitors and FOV Settings

Unread postby _o_OOOO_oo-Kanawha » Sat Jun 30, 2012 4:28 pm

Obviously, since the Railworks settings window has dual and triple head entries in the Screen Resolution box.
These only work with that Matrox box of yours or also with DVI 1, DVI 2 and Displayport to DVI 3 outputs on my 6970 card?
I still do have my three old 1280x1024 monitors lying in storage and there is a triple head 3840x1024 setting available.

BTW I run TS2012 with FOV = 85 on a single 27" 1920x1200 monitor so I have a view through the windscreen as well as through the side window. That SD40 cab makes me claustrofobic otherwise.
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Re: Triple Monitors and FOV Settings

Unread postby Machinist » Sat Jun 30, 2012 5:02 pm

FoV85?!?! everything becomes too much far, in the meeting the incoming train may pass like a long worm flashing! *!lol!* is better tweak the position of cabview, still FoV 65:
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Re: Triple Monitors and FOV Settings

Unread postby _o_OOOO_oo-Kanawha » Sat Jun 30, 2012 5:34 pm

One gets used to it, Doc.
Being short sighted without my contact lenses, I am sitting quite close to the monitor. Less than arms length, and it equals to about 90 degrees of field of vision.
So that 85 degrees of TS2012 FoV matches up nicely, and I don't think there is ugly perspective distortion, unless I've gotten it completely wrong.
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Re: Triple Monitors and FOV Settings

Unread postby Machinist » Sat Jun 30, 2012 8:44 pm

You said the feature was unusefull with first shots of this post. *!rolleyes!* Your FoV85 is quite the same of FoV40-Triple-Head (which BTW is less distorced image). Few posts below I posted comparing FoV90-Single with FoV-40-Triple-Head, and the distortion is great. No mind, but you changed idea radically. *!lol!*

Nolatron has just tested with FoV-35-Triple and some cabviews sample I sent to him, and the final result is much better, usable now, closer to FoV65(or 70)-Single. I guess he will post here the new shots soon.
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