Bitterness isn't the right word perhaps, but I often sense a certain feeling for nostalgia in people playing and even more, creating for this sim.
You are a competent route builder, Bob, your NEPA is a model route that sets an example of being complete, self contained and fulfilling.
We create our idylic, arcadian, little worlds, where the world is still "ordered" according to our order. We try to ignore the reality of "what has the world gone to"?
I live on a different continent, in a different culture, in a different economy and trade/profession. The US has always been the land of plenty, where the word "impossible" doesn't exist to me and most of Europe.
I cannot really relate to or compare how it must be to watch whole cities, industries and generations go to waste in the process of global economic change. Like what has happened in your vicinity, from Cleveland all the way down to Pittsburgh and beyond. I hide myself in those HAER archives in awe over man's ingenuity but see in Google Earth that nothing has been left.
Indeed the last job standing will be that of the undertaker.
I cannot imagine all those mines, railroads, steel works, rolling mills and all that goes with it, the once might and pride of the industrial power of the US just being gone with nothing to replace it.
How many of this board's members fathers, grandfathers and those before must have toiled and labored in those industries we try to recreate in our layouts?
The process of globalism is just too big and too complex for most of us to understand. And because we are loosing what we have it is all the more bitter to us compared to those who labour in the present day steel works of India, in the textile mills of Vietnam or the factories of China. Producing our goods, clothes, cars at prices so low we cannot resist. These people who often come from extreme poverty have everything to gain but also don't know where their path will lead them and wether it will ever end.
Societies inevitably come and go. Only their monuments carved in stone will remain and most of these are memorials and headstones in all kinds and sizes.
So, playing trains in TS2012 for many of us is a form of escapism, to bring back the days when we thought the world was still in order.
It also explains why there are relative few young people active in our scene, who cares abot old fashioned trains these days?
Hope this makes sense as an explanation, I didn't mean to offend so we'd perhaps better leave it here. This board is about Railworks and no place for personal philosophies of mine.
I've got lots to do with my subject, these scenarios for the P&LE.
