Ok here is an example, easier than pm'ing everyone
discs.jpg
now this one only goes up to 5 discs but you will need 9 the largest being 10M-20M, it takes alot of experimentation to get the right formula of disc size to LOD to make it flow correctly
each disc is a LOD of the parent light and as such it is important to ensure the pivot point of each disc lines up perfectly with the parent, or it wont show
so disc 1 is slightly larger then the headlight, disc 2 is slightly larger than disc 1 and so on, each disc i have made so far is about 10-20m farther in LOD than the previous up to 100M then i went to 100M to 500M then went to 2000M
for the light material use TrainEmissiveGlow.fx as the shader - the shader has a diffuse and emissive mask - the diffuse would be either RGB 255, 250, 244 or RGB 255, 241, 224 and the brightest emissive map would be 128x128 and white
you have to play with the disc size and LOD's the discs are basically a cylinder with all the side and back faces removed, leaving a forward facing disc
so here are the hard rules
The pivot points have to be lined up
each Disc is a child of the parent headlight alse they will always be lit up
discs2.jpg
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